Player 1
Condition:
P7 brings any unit to location "give money"
P7 brings any unit to location "select player 1"
Action:
Give money to player 1
Player 2
Condition:
P7 brings any unit to location "give money"
P7 brings any unit to location "select player 2"
Action:
Give money to player 2
Now if P7 brings units to all three locations "select player 1" "select player 1" "give money", then ONLY P1 recieves the money.
This is not the fault of condition, because it works with
*Give units in location to player
*Enable invincibility for unit owned by player
*Disable invincibility for unit owned by player
But there are more things on what it does the stuff to P1 ONLY.
*Modify resources (in example)
*Kill number of units in location
*Set Energy
*Set hit points
*Set shield points
I cant understand why some of these work, others not. But maybe someone can take advantage of these "not working" things to affect multiple player units/money, etc.
ADDITION:
AA now i get it..
This thing happens with hypper triggers.
If you have the unit moved back from "give money" beacon to some else beacon.
But if you dont have it, then you give money by 500x500x500 and more in one sec. And to only one player (to all players ofcause).
This needs a wait in the action to give 500 in every 3 sec.