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Staredit Network -> UMS Assistance -> Countdown Triggers
Report, edit, etc...Posted by ShadowSnipe4 on 2004-07-26 at 23:56:19
I have a large wait trigger that for some reason messes up the other triggers in my map such as bring triggers. I've tried switching owners but for some reason al song as this wait is still in my map it messes up. Why is this? confused.gif
Report, edit, etc...Posted by Nozomu on 2004-07-27 at 00:14:28
Bolt has termed this a "Wait Block". Give the wait to an unused computer player, leaving the rest of the triggers to the human players. The wait will only block the computer player's triggers, and the players' triggers will work fine.

Another problem could be that the wait is preventing a certain condition from being met. Double-check your "bring" triggers, whatever they are.
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-27 at 02:05:05
I would assume your map has HTs. Make sure the HTs are owned by a player with no other wait blocks and make sure they are created last.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-27 at 02:16:20
Staredits Help file defines a wait as
QUOTE
WAIT

The wait action is used to delay other actions for the specified number of milliseconds.  Because it is a blocking action, no other actions in the same trigger and no other blocking actions in other triggers will activate until it is done. For a list of blocking actions, see Triggers: Guidelines.

Copyright © 1997 Blizzard Entertainment.  All Rights Reserved.

Then under the trigger guidelines it says
QUOTE
Certain Actions are marked as “Blocking” Actions. No other Actions can take place until a Blocking Action is finished. The Blocking Actions are:

·  WAIT
·  TRANSMISSION

·  CENTER VIEW

Copyright © 1997 Blizzard Entertainment.  All Rights Reserved.


Why do i bring this up. . . just to say i didn't invent the term. A wait is what Blizzard defines as a blocking action, thus the block caused by a wait would be a wait block lol.

PS. Center Screen is only a blocking action in single player, and i don't use transmissions lol.

Shadow snipe: If your still confused, I suggest you submit your map se we can take a look.
Report, edit, etc...Posted by BeeR_KeG on 2004-07-27 at 10:52:57
Day night should be somewhat similar to this:

Conditions
-Your Conditions
Actions
-Set Countdown Timer X
-Effects for daylight
-Preserve trigger

Conditions
-Your Conditions other than the conditions above
Actions
-Set Countdown Timer X
Effects for nightime
-Preserve trigger

I suggest giving these triggers to a computer player. Also for triggering the day/night without backfiring or both happening simultaneously I suggest useing counters, like the one that Salacious(U) said.
Report, edit, etc...Posted by ShadowSnipe4 on 2004-07-27 at 10:55:38
I didn't have the hyper triggers and I did try the comp one but it still no work so I put it back under the original player and I was hoping you could help.

Update:I just got the trigger to work without messing up the other triggers but now the problem is that it just says It is now day over and over.
QUOTE
I suggest giving these triggers to a computer player. Also for triggering the day/night without backfiring or both happening simultaneously I suggest useing counters, like the one that Salacious(U) said.

What did Salicios(U) say? confused.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-27 at 11:36:50
You need to set it up so it only runs on one timmer. I would suggest a counter, don't have time to explain now. Using a 19 minute wait is never really a good thing to do.

Your triggers would keep displaying that it is day because there is nothing in the display condition that stops it from firing again. Does it still display day after 19 minutes?

PS. Use a shorter time for testing. (like 30 seconds at most)
Report, edit, etc...Posted by BeeR_KeG on 2004-07-27 at 13:07:13
Like I said, use different conditions for day night like counters.
IE:

Conditions
-Player has 1 Marine
Actions
-Set Countdown Timer X
-Effects for daylight
-Kill Marine
-Preserve trigger

Conditions
-Player has 1 firebat
Actions
-Set Countdown Timer X
-Effects for nightime
-Kill Firebat
-Preserve trigger
Report, edit, etc...Posted by ShadowSnipe4 on 2004-07-27 at 21:47:38
Ok, I think I just got it and instead of a 24 minute wait it's only 12 but I havent ran into any errors yet. Thnx tongue.gif
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