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Staredit Network -> UMS Assistance -> Smallest Map Size Possible?
Report, edit, etc...Posted by mobomojo on 2004-07-27 at 01:55:37
Im wondering whats the smallest possible map size that could be made. I think I read on the random mapmaking tips that a screen size is 20x12 squares. I tried something quick on Starforge (I have little experience with that) by making a map of that size, but it kept crashing on me.

I thought it would be an nice map to make for a few friends where you dont even have to move the screen around, so Id like to know how to go about that.

Thanks.
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-27 at 02:01:33
The smallest map possible is 64x64. A non-stantard map size corrupts the scenario file.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-27 at 02:01:37
Non custom map sizes will crash if it is the first game you have played during your starcraft session.

Try playing a differant map before testing.
Report, edit, etc...Posted by mobomojo on 2004-07-27 at 02:08:29
QUOTE(DT_Battlekruser @ Jul 26 2004, 10:01 PM)
The smallest map possible is 64x64.  A non-stantard map size corrupts the scenario file.

Theres a map called Spider Mine D. I think its 20x192 or something. Screen movement is restricted to up/down, no left/right.
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-27 at 02:12:04
You think it is, but what is it really? Can you post the map?
Report, edit, etc...Posted by mobomojo on 2004-07-27 at 02:14:54
Attached.

And many thanks, Bolt! It worked! biggrin.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-27 at 02:20:25
I was wondering if you were going to read my post or not. lol
Your Welcome.
Report, edit, etc...Posted by ShadowSnipe4 on 2004-07-27 at 03:18:54
I've nvr seen a map that small before...
Report, edit, etc...Posted by Paella on 2004-07-27 at 05:21:00
Keep in mind that the bar(Where you see unit portraits and such) at the bottom of your screen takes up space, so the screen size would be restricted even more.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-07-27 at 07:31:47
Maps can go to 20x12, and 32x32. I've tested and it works. Theres other combinations too.
Report, edit, etc...Posted by CheeZe on 2004-07-27 at 11:31:03
QUOTE(Yoshi da Sniper @ Jul 27 2004, 06:31 AM)
Maps can go to 20x12, and 32x32. I've tested and it works. Theres other combinations too.

Someone made a map smaller than that 20x12. it was 2x10 or something. it was crazy pinch.gif and it only crashed if its your first game like bolt said
Report, edit, etc...Posted by Clokr_ on 2004-07-27 at 16:29:58
Yeah, I made a 10x10 map once, and it worked. If it is your first game on bnet it would crash thought.
Report, edit, etc...Posted by Kow on 2004-07-27 at 16:37:11
heh thats cool
Report, edit, etc...Posted by mobomojo on 2004-07-27 at 19:41:08
Doing pretty decent progress on my map, which is sorta like a tag with civs and firebats. Theres only gonna be 4 of us, so I used the binary way to randomize 2 switches for four people. Just need to finish the triggers and add some twists to it.
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-07-27 at 20:10:10
The map Cheeze was talking about is mine, it was a 1x10 (or maybe it was 10x1). I deleted it because it started to crash when I played it, but I think that's because of the reasoning bolt said. DeathKnight2004, among others, can assure you I did in fact make the map. He played it... hopefully he won't try to smite me by saying it never existed.
Report, edit, etc...Posted by r[s]t on 2004-07-28 at 21:48:41
first game on b-net? huh
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-07-28 at 22:27:19
Any map that is not a normal sized map (64x64, 256x256, 256,128) will crash StarCraft, IF it is the first map you play once you log onto battle.net. As long as you play another map first, this shouldn't happen. Or so I'm told.
Report, edit, etc...Posted by Nozomu on 2004-07-28 at 23:28:58
I think that maps bigger than 256x256 will crash StarCraft no matter what. Let's hope that memory serves correctly, in this case. Clokr_ will know, at any rate.
Report, edit, etc...Posted by Clokr_ on 2004-07-29 at 08:38:10
I'm not sure tongue.gif Just test it, its the fastest method for know it.
Report, edit, etc...Posted by Nozomu on 2004-07-29 at 11:13:59
Too lazy. The few times I have tried it in the past, it crashed. So there's my research.
Report, edit, etc...Posted by linux_junkie on 2004-07-29 at 11:33:21
Maybe it's just me, but I've only been able to get non-standard sized maps to work once on b.net. Every other time, it crashes (and yes, I did play a different map online before testing).
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-29 at 12:27:47
QUOTE(Clokr_)
Each square of terrain is stored as a byte of data in the game engine.  If you have more than 65532 (256x256) bytes, the game engine can't handle them all and will crash,


Lol, Clokr_ you do know. You just forgot. wink.gif
Report, edit, etc...Posted by Clokr_ on 2004-07-29 at 14:55:56
Oh yeah, but I wanst really sure. I read somewhere that someone make a 1024x1024 map that worked but I doub it. If the 256+ maps dont work is because of that.
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