Wow, I'm flattered!
fritfrat(U) played till the end!
I recognize those mistakes as I realised the cause of them as you wrote your unnecesary long but extremely dedicated review that made me feel proud of myself.
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The first level is extraordinarily easy and a push over, and then the second level comes as a defense one and it gets really hard from like 22-15 minutes left- It took me 3 tries to beat it- and then it becomes extra easy since no one big really attacks you after that point that you can't handle.
Yeah, it's nearly impossible to lose the first mission. The second one had huge AI problems that I could barely fix with triggers, but I obviously failed.
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Missions 3-4, the space and desert ones, I believe, are good, too; really well made on the offensive ends. But the enemy needs to attack more. There really is no way for me as a player to lose besides me getting extremely bored.
Well, for 3, I thought that putting the enemy on Hard AI would be too much since you are restricted to few units of both Terran and Protoss. But I'll take it into account.
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Mission 4 was another case where it would have been nice to know the objectives, since I was ready to float over terran buildings to kill the other terran when all my stuff disappeared because the last protoss building died.
The problem is that supposedly both of your armies attack at the same time. It was illogical to be able to attack one enemy base, then the other. But yes, I needed to clarify that you lose all Terran buildings. I actually had completely forgotten of the possibility of lifting buildings. Good point.
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Mission 5 could have been cool, but I won't know, since I had 2 hero zealots. I'm not sure if this was a mistake, but having 2 made the entire level a complete pushover. Also, Disc 3 was owned by Player 7 at the time of removal, so the trigger to remove disc for Player 2 left the disc there, making me think that it was bugged. That and I missed Disc 4, so I had to search the entire map looking for the stupid thing. Not fun.
Mission 5 was a very ambitious project that required an enormous amount of time in trigger making. I will check for the bugs; I'm specially curious about the 2 Zealots Heroes.
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Mission 6 I think needed more direct directions in that it should say you only needed to kill the 3 warpgates. I spent forever building up huge armies and setting up big defenses, which got boring after a while, only to find out that I just had to kill the warp gate. The island one in the middle had tons of archons; are the computers supposed to be able to build archons? Since with the mod, it looked like the Avenger archon, even though they were normal archons. Also, to me, the objectives made me completely forget about the terran base and focus on killing the enemy protoss; I even saw enemy goliaths walking around in my ally's base!
CRAP! I FORGOT ABOUT THE ENEMY ARCHONS! Ohhh damnit damnit DAMNIT! Gonna check the other issues too.
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As far as advice goes, I would recommend the maker to simply polish things up a bit; make the hero zeal have the same bonus each mission, make the hero goliath have the same damage each mission, fix the small spelling errors and bugs (you spelled Strength wrong a few times in the intros, and the protoss beacons when being created often couldn't be made), and to more clearly define the objectives and what you need to do to obtain victory. Also, the AI needs to be adjusted so the enemies continue to provide a challenge after the games reach their later stages, especially in mission 2.
Thanks for the recommendations. You see, while testing the campaign as the designer you tend to forget the other player's point of view, and while I did my best, I'm happy to see there's much to improve.
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If Blizzard's campaign set the scale for 10/10, this would get an 8/10, definitely. Good job, Ireng!
Thanks a lot for spending the time to play, and remember: be aware of the final sequence! There's more to it that you can see!
All of this makes me want to start the second part (it was supposedly 3 parts) as I now have tons of material to implement.