\\\\\\\WarplllllllDefense
By
Oo.Xero.oO and
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-How to play?Players buy units to kill enemies

.
However, instead of walking, the enemies warp between 2 boxes.
The enemy stays on the first box for x seconds, warp to the second, stay there for another x seconds, then warp back.
Players start with 10 seconds as x, but can buy more time.
If a player kills all of the enemies before they warp to the second box, he gets minerals equal to 8x the time left, plus 5 extra minerals.
If the player kills them in the second box, he'll get minerals equal to the time lleft.
-What's new in your map that others have not done before?Warping instead of walking!
-Units-Stacked cannons and invisible bunks.
-Tanks, goliaths, hydras, lurks, rines, goons, archons, temps, mutas, wraiths, corsairs, valks, scouts, and devourers.
-Heroes-4 Infesteds, 2 in each box
-Guards, BCs, Carriers, Arbs, Ghosts, defiler/queen, and 2 sci vessels
-Items-Time: Adds 1 second to the amount of time you get to kill the enemy.
*This is very valuable, since the more time you have, the more money you get.
-Life: Buy a life.
-Misc25 levels, both air and ground.
Players start with 10 lives.
10 enemies come each level.
-Players6. Competition.
-Map tilesetBadlands
-Map size128x128
-Stuff-Cool minimap =D
-Units in box run around randomly, to allow bats and archons to hit them.
Modified production template. AKA lazyness