I've GOT AN IDEA! And I'm going to share it with you for those pro map makers out there:
Main Concept:
Able to raise Intelligence, Magic, and Strength; Can earn money based on stats; Can do more damage based on stats; Can buy stuff with money.
Able To Raise Stats:
For example, if a unit is named '0', for 0 stats..You can create a location for a statistic first-let's say 'Intelligence'-, you can be able to go on a beacon that raises Intelligence, then remove the 0 from Intelligence, and create a unit named '2' on the Intelligence location, with a message.
Can Earn Money:
Let's say there's a Job Beacon, and if Intelligence is 2 and Strength is 4, you gain a certain amount of money, and so forth--tons of possibilities and may require tons of patience.
Can Do More Damage:
This may take alot of work, and may use tons of switches and triggers--so I'm not really going to say anything 'bout this.
Can Buy Stuff:
This is really basic. Most people know how to do this, but:
Accumulate AtLeast This Amount
Bring Unit For Player To This Location
MoveUnit Back To Base Location
SetResources Subtract Amount
CreateUnit The Unit Bought Somewhere
Preserve Trigger
That's my 'BRILLIANT IDEA'
I hope you try it and win the SEN 2006 June Contest with this map!
ADDITION:
QUOTE(TempleGuard @ Jun 22 2006, 06:35 PM)
I've GOT AN IDEA! And I'm going to share it with you for those pro map makers out there:
Main Concept:
Able to raise Intelligence, Magic, and Strength; Can earn money based on stats; Can do more damage based on stats; Can buy stuff with money.
Able To Raise Stats:
For example, if a unit is named '0', for 0 stats..You can create a location for a statistic first-let's say 'Intelligence'-, you can be able to go on a beacon that raises Intelligence, then remove the 0 from Intelligence, and create a unit named '2' on the Intelligence location, with a message.
Can Earn Money:
Let's say there's a Job Beacon, and if Intelligence is 2 and Strength is 4, you gain a certain amount of money, and so forth--tons of possibilities and may require tons of patience.
Can Do More Damage:
This may take alot of work, and may use tons of switches and triggers--so I'm not really going to say anything 'bout this.
Can Buy Stuff:
This is really basic. Most people know how to do this, but:
Accumulate AtLeast This Amount
Bring Unit For Player To This Location
MoveUnit Back To Base Location
SetResources Subtract Amount
CreateUnit The Unit Bought Somewhere
Preserve Trigger
That's my 'BRILLIANT IDEA'
I hope you try it and win the SEN 2006 June Contest with this map!
[right][snapback]511546[/snapback][/right]
Err, scratch the 'win the SEN June Contest' part, because the map has nothing to do with the Contest Requirements..