QUOTE
that perhaps you have to include "sigorder 1" in the morphing animation
but zerg building when is morphing they not use "sigorder 1"
they use "4" cuzz 4 is oneself in Zerg construction script
unexpectedly zerg buidings don't have
any signal order command in their script
related to morphing action i so think when morph is start that state is already changed to target unit
so when progress complete to 100% they call sigorder 4
check zerg building construction script u will see that
and zerg morphing of building scripts not have own script
they use just partial of Zerg Construction script
that's why i said like this
QUOTE
try change construction graphics to zerg building morph not terran construction
also u should change memory settings to able zerg morph
if would not works though did like that then i have no idea wat exactly missed
Answer is just simple
try compare to zerg cleep colorny and sunken or spore colorny
and check all of items such as unit.dat requirement of memory and scripts
if would don't see works as well then try change race of building to zerg
that's it i guess that could make with current tools though that need to combinated settings
ADDITION:
QUOTE(DaMiNaToR @ Jun 23 2006, 12:36 PM)
Morphing to devourer/guardian is hardcoded, so my guess is that morphing buildings is too.
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no, that's already maded by
Sickel mod 1.12 what new realsed by me in korea,
and New Assult mod and teamfortress mod there are many abe morphing buildings
and units Also they are run with 1.12b