Paths of Ice RPGMade by:
Well, you guys may know PGConqueror from Honourless
, which happened to be featured as map of the month back a year or so. But anyways, here comes another map from him, which happens to utilize the same style as Honourless,
except it's multiplayer. Story:
Personally, I like PG's style of storytelling, as it's actually fairly simple, yet contains enough twists and turns to engross you into the storyline. Although you do feel a bit dragged around at times, most of the story goes quite smoothly as you see old characters return, rather than meeting a new person in each town or so. However, would like to say that there's almost too much betrayals and plot twists in this game. I was going to give this category a 9/10 (which I'll say, is an amazing feat), but because the story didn't end where I thought would end, that last twist at the end of the game I found was a bit unecessary, and dragged down the score a bit. Besides that, the story is one of the most solid ones I've seen thus far in a completed SC RPG.Terrain:
Aside from some biased-ness from the Iceworld terrain, most of the terrain is utilized and is varied enough to be considered realistic. Fairly good block-offs, running around, and most of the map being used, I'll have to say that the terrain isn't bad at all. One thing I do have to mention is the waste of space on the top left corner, which could've been used for some better purposes or a bit more clear.Battle System:
The battle system really isn't the highlight of this map, as there's five classes, and one spell per class, and that's pretty much all. And the units are pre-placed. What else can I say? Originality:
The kingdom names aren't bad, and some of the class names are quite a hard find, so you get an A for the name originality. Storywise, I've seen that sort of plot in several places, but I'll give you the credit anyways, since those aren't SC RPGs and such. But anyways, it seems pretty original overall. Except for the battle system.Complexity:
There's a mini-tutorial in the beginning, and the towns and such are self-explanitory. However, I do have a bit of a complaint that your next destination and objectives are sometimes hard to catch. Let's say you weren't paying attention and you didn't catch where you're supposed to go yet. Fortunately, you would usually head to the next mineral patch that magically dissapears, but in one or two missions, you're not so lucky (*ahem*findingthatotherspellweaver*ahem*), and you end up searching the world as to what to do next. But anyways, that could be helped, but oh well.
I shall state that the primarily interest in this map is not for the battle system, but rather for it's very solid plot, and all the fun little...er...walking in between. Following in the footsteps of Honourless, I'll have to say that Honourless was better, but that's also because that was single player and with only one hero, thus development of the protagonist is much easier. Otherwise, this is still a fairly solid RPG and worth playing until the end.
Story - 8/10
Terrain - 6/10
Battle System - 3/10
Originality - 8/10
Complexity - 4/10
Replay Value - 6/10
Fun Factor - 5/10
Difficulty - 5/10
6.3 / 10.0 - OverallDownload the map here!