Greetings, all.
I had a concept to create a UMS map in which, occasionally -- after twenty minutes, or so -- resources would regenerate, allowing you to collect -- or in any case, actively collect -- from them again.
Is it possible to implement this, and if so, how?
Thanks,
Bob
You can't replace patches that have dissapeared, but you can change the amount of minerals in a patch, or in every patch, with the "Modify Resource Amount" action.
ADDITION:
Oh, and this is the wrong forum. Post in Mapmaking Assistance with problems like this.
This has been done before... I remember a map where each patch had 12 but it regenerated constantly so it never ran out. Forget what map it was though...
Can you move patches, cause a find the minerals map would be interesting.
That would be hilarious! You're just mining away at your base and BOOM all the minerals move.
QUOTE(Killer_Kow(MM) @ Jul 6 2006, 07:22 AM)
That would be hilarious! You're just mining away at your base and BOOM all the minerals move.
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lol and the people will all quit the game with u in there alone and winning the game xD