Ok here's the deal, in my mod, Yes CorboboCraft every can morph to their respective here now, im using cocoon "representing" they are mophing ok i realized that for example you click on Marine's morphing button you get a cancel button, if you press it it will indeed cancel the morph But the unit will not turn back as a marine, it will turn back as a Mutalisk.
I erased the Button group Zerg Egg/Cocoon so you don't have the button to cancel, which you don't.
Now what's the problem then?
You can still click the icon right next to where it shows the morphing progress, and boom it cancels and you get a ugly mutalisk.
I was thinking of possible solutions.
if i change what's displayed on the cocoon.....but i won't like it because you wouldn't get the progress bar
Or either make it uber fast so they cannot cancel it whichi don' want either...now...
Can i stop the player from canceling the morph Or either can i stop the marine from turning into mutalisk when morph is cancelled?
Sorry about the long post