Staredit Network

Staredit Network -> UMS Assistance -> Cloaked Bunkers/tanks
Report, edit, etc...Posted by Darkness22k on 2003-10-04 at 17:29:33
I read the tutorial for it.. and It worked just fine. Now I wanted to know how to make it so anywhere I build a bunker it becomes cloaked. Does anyone know how? I tried using move but it just f***ed it up somemore. wacko.gif
Report, edit, etc...Posted by FizzleBoink on 2003-10-04 at 19:08:17
Ok.. Here is how it goes!

Criteria needed:
- Location for Bunker Place (Where its going to be built at), it shall be named Bunker 1
- Location for Bunker Place (To Be Cloaked on), it shall be named Bunker 2


TRIGGER CONDITIONS:
- Current Player brings at least 1 Bunker to location "Bunker 1".
TRIGGER ACTIONS:
- Center location labeled "Bunker 2" on Bunker owned by Current Player at "Bunker 1"
- Remove 1 Bunker for Current Player at "Bunker 2"
- Create 1 Bunker at "Bunker 2" for Current Player
- Wait for 125 Milliseconds
- Disable doodad state for Bunker for Current Player at "Bunker 2"
- Enable doodad state for Bunker for Current Player at "Bunker 2"

You can do this for practically any building or unit.. I sure hope it helps many of you people..
Report, edit, etc...Posted by chuiu on 2003-10-04 at 19:16:38
And don't forget the preserve trigger. So it runs more than once.
Report, edit, etc...Posted by Darkness22k on 2003-10-05 at 10:48:09
Just tried it, thanks! wink.gif
Report, edit, etc...Posted by FizzleBoink on 2003-10-06 at 04:10:41
All right! I hope you make a mad map with that ability B) If ever you need help on anything else! JUST POST!!!!! and tell your friends about Staredit.net too and how UBER it is..
Report, edit, etc...Posted by dashrike on 2003-10-24 at 14:54:53
I'll just act like I know what you're talking about... biggrin.gif

Is there a way to automatically cloak a bunker or something no matter where you put it?


and btw InTeRFeRe your sig is disturbing... yawn.gif
Report, edit, etc...Posted by Deathknight on 2003-10-24 at 15:45:37
QUOTE
Is there a way to automatically cloak a bunker or something no matter where you put it?

what do you mean by that? Where you build it in the game or where you put it in staredit? Anyway the only way I know it is using "set doodad state"

QUOTE
and btw InTeRFeRe your sig is disturbing... 

yes we've seen that from many other ppl wink.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2003-10-24 at 16:44:26
Only certain buildings or units can be cloaked. I have a list somewhere and I'll put it up soon.
Report, edit, etc...Posted by Deathknight on 2003-10-24 at 20:44:33
oh and there's also units that can be cloaked but not with doodad state it's using the glitch posted in a glitch thread i made here
http://www.staredit.net/forums/index.php?showtopic=358
Report, edit, etc...Posted by ent on 2003-10-25 at 04:30:21
also if u put units in a bunker and use the move unit trig on the bunker the units will fire from were the bunker used to be, atleast i think so.
Report, edit, etc...Posted by FizzleBoink on 2003-10-25 at 05:25:59
exactly.. although thats just for units in bunkers.. mainly terran units in bunkers!!

but you can find it here @ StarEdit.Net Tutorials
Report, edit, etc...Posted by ent on 2003-10-25 at 06:33:20
doing so over a tree looks cool : )
Report, edit, etc...Posted by SpaceBoy2000 on 2003-10-26 at 17:54:50
Okay, I'm going for a burning tree effect so I stick firebats into a bunker for the AI, and disable the doodad state. Only problem is, to make the Bunker sprite disappear for the humans, I need to have an observer there to watch the bunker cloak. Now that will reveal the loaction of the bunkers and such, and I wanted to make a "maze" for the human players. So my question is, is there anyway of cloaking all the AI's burning bunkers (without removing the fire effect) and without revealing the bunker locations to the human players?
Report, edit, etc...Posted by Yoshi da Sniper on 2003-10-26 at 18:16:49
You're doing it in a strange way...

Heres what you can do: Make the bunker with %40 HP under the tree. Disable it for a 'non allied vision with humans' computer.
Report, edit, etc...Posted by SpaceBoy2000 on 2003-10-26 at 19:56:58
I know I'm doing it a strange way, from the CC forums. Basically, you have an observer at the location, disable the bunker, and then kill the observer. It works, but like I said, the humans can see the bunker sprite.

I'll try the method in the tutorial. Hopefully, it'll work. But that means that there are like 30+ bunkers it has to go through...

*shivers*
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