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Staredit Network -> Ideas -> RPG Ideas please?
Report, edit, etc...Posted by Sizty on 2006-07-09 at 00:09:09
I want to make an RPG style map in a Twilight style, but I don't got alot of good ideas. My most recent idea was a Wizards Realm RPG but im not sure if that would be good. So any Ideas will help Thanks!!
Report, edit, etc...Posted by Rantent on 2006-07-09 at 01:22:32
The journey to bring back the light. biggrin.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-07-09 at 10:55:44
no ideas for you, but if you need ideas for boss battles, i've gotten at least a dozen different, puzzle-like boss battles.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-07-10 at 16:11:41
Hmm..this is a cheesy idea, but verastile: Have some evil sorcerer destroy teh Wizard's Tower, where all the Wizard's once lived. All the Wizards, except one, died from the explosion (I dunno, the cause of the destruction?). The hero, fended off the evil sorcerer. But, the evil sorcerer came back for revenge, and now he has a grip over the world, as in controls it. Your hero has to stop him from destroying all good.

I don't know mellow.gif

EDITED
Report, edit, etc...Posted by Zeratul_101 on 2006-07-12 at 01:42:07
This is because of your PM sizty.

okay Sizty, here they are. when i said puzzle, i wasn't being entirely accurate. what i meant was that the boss battles weren't primarily involved with directly attacking the boss unit. They do involve normal attacks, but they are not the primary focus of the battle, the 'puzzle'/obstacle elements are.

I created it with the intent of not having boring boss battles. therefore, because of its 'radicalness,' it may not be everyone's cup of tea. infact, I expect a lot of people to absolutely hate the ideas.

this is a wordpad document(don't have MSword on this comp). It is professionally written with fairly good descriptions. if you don't understand a particular detail, just ask for a more indepth explanation. there are 13 bosses battles included, some are very unique while some are used, but not very commonly. also, they do not have to be followed to the letter, most of them can use different units and different 'puzzles.'

anyone can use any of the ideas, but i ask that you inform* me if you do.

*inform, not ask for permission, i won't stop you(may ask for credit though) from using it. i just want to know if someone has used it or not.





ADDITION:
ps i especially like my OBE/Spirit boss, i've never seen anything like that and was a personaly stroke of genius.

disclaimer: these ideas weren't created for easy trigger implementation. they range from 2 to 7.5 on a 10-point scale of difficulty.
Report, edit, etc...Posted by Kasigua on 2006-07-16 at 09:51:47
Well, i had a crazy idea, but it's very heavy and boring to make triggers. In a RPG, you should take decision, isnt it? Well, with a system of beacons and swirtching, you can speak with someone and then answer him. For example:

-I've lost my cat!!! Can you help me to find it, please?
Answer him:
1-Yeah, of course. Leave me all the work
2-No, I don't have time, sorry
3-Maybe, for a bounty...
4- Do you really think your cat matters me???


Every number with a beacon in locked terrain of map. And choose it. But like I said, it can become very boring to make those all triggers for conversations..
Report, edit, etc...Posted by JaFF on 2006-07-16 at 10:32:32
I think it wil lbe boring to play such an RPG with all those questions and talks...
Report, edit, etc...Posted by Electroid on 2006-07-18 at 10:22:15
QUOTE(Kasigua @ Jul 16 2006, 11:51 PM)
Well, i had a crazy idea, but it's very heavy and boring to make triggers. In a RPG, you should take decision, isnt it? Well, with a system of beacons and swirtching, you can speak with someone and then answer him.


i like the idea, and i think this interactive environment will really bring the game to life. however, as you said,

QUOTE
it can become very boring to make those all triggers for conversations.


you could possibly just use this system for main decisions, the rest, the game makes for you with the use of cinematics.
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-07-18 at 17:25:44
QUOTE(Jammed @ Jul 16 2006, 09:32 AM)
I think it wil lbe boring to play such an RPG with all those questions and talks...
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I disagree. Being able to talk to people is a good roleplaying element in an rpg; it gives the game something more than just action, something that helps it be an rpg and not just a fancy fighting map. And although it would take longer to make the map as I am about to suggest, I think it would be better to have conversations not just for main decisions, but also for little things, or sometimes for nothing at all, just to let the player talk to someone who is there. It's all part of the immersive experience of playing a real rpg. Far from making the game boring, conversation would give the player something else to do in character. Sometimes they might go from person to person, trying to find someone with information or a quest, or sometimes they might decide not to talk to anyone at all. Good dialogue is one of the things that is present in many real RPGs but is almost entirely absent in the action maps that the starcraft UMS community calls by the same name. Just be sure to check the writing and give the people some interesting things to say (and try not to run out of strings)!
Report, edit, etc...Posted by -bilal92- on 2006-07-18 at 18:50:36
QUOTE(Rantent @ Jul 8 2006, 09:22 PM)
The journey to bring back the light. biggrin.gif
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ya something like that, the clouds are darkened, your journy is to go and defeat someone get a item or something to undarken the clouds? lol i dont know but ya twighlight can be good for an rpg
good luck biggrin.gif
Report, edit, etc...Posted by Heegu on 2006-07-20 at 02:43:23
Timetravelling! The map is splitted into half. The other side is past other is future and you can switch between them with timemachines and have to stop some badguy who changes the past to invade whole world... Or something stuff like that. cool1.gif
Report, edit, etc...Posted by Electroid on 2006-07-20 at 07:14:28
QUOTE(Heegu @ Jul 20 2006, 04:43 PM)
Timetravelling! The map is splitted into half. The other side is past other is future and you can switch between them with timemachines and have to stop some badguy who changes the past to invade whole world... Or something stuff like that.  cool1.gif
[right][snapback]527337[/snapback][/right]


pretty neat idea. although i wouldn't recommend splitting the map in half, because firstly, the terrain will take a very long time to equally create on both sides, and also, it takes away the feeling of realism. instead, id suggest taking advantage of your location layer, for replacing units/buildings where relevant. if you use alot of units, create spawning and patrol triggers.

that is, if you choose to build this map.
Report, edit, etc...Posted by Heegu on 2006-07-20 at 07:53:10
Yeah but think about it... If it's like timewarp between 1 million (or so) years ofcourse the terrain changes. And another thing... Replacing buildings would be impossible if they are stacked or inside cliffs. But ofcourse it doesen't have to be so much time. If it's just a few years then you can just replace few units without replacing buildings... wacko.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-07-20 at 09:17:54
QUOTE(Electroid @ Jul 20 2006, 05:14 AM)
pretty neat idea. although i wouldn't recommend splitting the map in half, because firstly, the terrain will take a very long time to equally create on both sides
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theres always SCMD2's copy/paste
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