Staredit Network

Staredit Network -> UMS Assistance -> Cutscene System
Report, edit, etc...Posted by r[s]t on 2004-07-28 at 22:48:31
How do i make a good effective one
Report, edit, etc...Posted by Moogle on 2004-07-28 at 22:55:50
Depending on you some people use switches some use death counters.

Part 1

Conditions:
- Player brings x unit location X

Action:
- Modify Death counts for player: Set to X for Unit
- Move units at x to location y

Part 2

Conditions:
- Player has suffered exactly X deaths of unit

Actions:
- Display text/Order unit around, give unit back after cutscene pretty much it.

Edit: Salacious, depends on use how many spaces he puts in for text some dont put in spaces some just leave it like this.

[Name]
Text

i do this. 3 --> name 8 --> text. Then 6 spaces after text 1 from top as well.
  [Name]
Text
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-07-28 at 22:57:43
Wow that was the most vague question ever -_- I don't really know what you've tried so far.. but anyway. The first thing to do would be that if you have dialogue, be sure to align it properly. Indent the name 10 spaces, and indent the text lines themselves 15 spaces. Also, be sure to hit return when you come to the end of a line, don't keep typing. If the text is direct map information, center it on the screen. Also you should use colors. As for what actually goes on, keep centering the map on the action you are displaying. Also, when people talk, use "Send Transmission". You'll probably want to get a null sound for that..
Report, edit, etc...Posted by Clokr_ on 2004-07-29 at 08:50:18
The death counters one is a pretty good system, and powerfull. You have some triggers that sets the death values and some others that acts when a death value is set.
Report, edit, etc...Posted by r[s]t on 2004-07-30 at 02:57:28
I dont get the death counter system.... what are death coutners for?
Report, edit, etc...Posted by High on 2004-07-30 at 03:15:23
to count deaths
Report, edit, etc...Posted by .Coko[CK] on 2004-07-30 at 04:49:19
Trigger Name is something like
Set Death Values
(Or so i remember)
These can be set for every unit, with X-Tra Editor and most units with normal Editor. You can have them from 0-255, therefore 256 different amounts, and if you set it to a unit that WILL NOT ever die in your map, you can use it for a counter between whatever you want, such as in this case, getting a cutscene.

These can be used as Conditions, and changed in the Action.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-30 at 06:27:54
The fact that you can set it to 0-999999 might be more accurate (or is it even more?)

It is at least a lot more than 256.
Report, edit, etc...Posted by Clokr_ on 2004-07-30 at 07:39:50
Deathcounters were originally made for count death of the units as its name says, but you can use a deathcounter of a unit that won't die in your map for store a value. They are kinda like switches, but a lot more powerful because:

- It stores a value between 0 and 999999999999
- It stores a diferent value for each player, allowing you to use 'current player'
- The condition lets you use the comparations 'exactly', 'atmost' and 'atleast'
- The action lets you use the asigns 'set', 'add' and 'subtract'

For that map you can use a deathcounter for store the number of the cutscene that you are playing. Like:

300 = display message "Hello"
301 = display message "Hi!"
302 = move unit from X to Y
....

For the display messages ones you can use preserve trigger, so the messages dont disspear.

NOTE: Don't use a unit that can be killed in your map as a deathcounter, because if a player kills that unit the deathcounter will increase automatically.
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