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Staredit Network -> Modding Assistance -> Power grid
Report, edit, etc...Posted by Pyro-Fire on 2006-07-10 at 07:09:35
Ok im looking for something specific, i wanna no how to create a power-grid type thing where a bullet keeps multiplying in specified locations around the centre bullet.

heres a pic:

Report, edit, etc...Posted by EzDay281 on 2006-07-11 at 17:10:14
Out of curiosity, why is the topic titled 'Power Grid'?

As for your question, this can't be done so far as I know, unless you want to make a graphical emulation of it -- this would involve Place active overlay at vertical offset X ( I don't really know how to use this one, meself, to place sprites where I want, though ) . Also, this will mean, I believe, that the seeming 'bullets' will come out in the same directions each time, even if you're firing in a different direction.

Though, if this would work for you, you could simply use Reavers, and give the scarab animation Turn X frames clock/counterclockwise ( your choice, no difference in this case ) , attack with weapon, turn x frames, ... until it goes in the direction you want. You'll then also change the weapon to use Lurker Spine missile behaviour, and there should be no Wait X ticks between each set of TurnXFrames/UseWeapon.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-07-11 at 17:58:08
The easiest way that I can think of doing this is to make a new weapon grp with a circle that has the bullets around the circle, then adding more and more splitting frames to the weapons grp

after that, redo the Iscript so that it's frames match up with the new frames you made, and test out your mod smile.gif
Report, edit, etc...Posted by Pyro-Fire on 2006-07-14 at 11:37:46
QUOTE(EzDay281 @ Jul 11 2006, 04:09 PM)
Out of curiosity, why is the topic titled 'Power Grid'?

Bcuz i got the idea from a game called pocket tanks, heres the home site:
http://www.blitwise.com/



QUOTE(EzDay281 @ Jul 11 2006, 04:09 PM)
Out of curiosity, why is the topic titled 'Power Grid'?

As for your question, this can't be done so far as I know, unless you want to make a graphical emulation of it -- this would involve Place active overlay at vertical offset X ( I don't really know how to use this one, meself, to place sprites where I want, though ) . Also, this will mean, I believe, that the seeming 'bullets' will come out in the same directions each time, even if you're firing in a different direction.
[snapback]522113[/snapback]

Yeas thats what i was thinking!
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