Exactly. SCEx was designed to work for one version of BW (was it 1.07b?) and the offsets it used changed since then more than many times. Good luck finding them again...
DoA once tried to update it and failed, and if he can't do it I doubt anyone else here can
I didn't 'fail', I wasn't able to find the rest of the exe stuff that stopped them from being expanded. Flingy and sprites worked fine, and maybe some others...
I think the main problem is that its written in Pascal, and no one knows Pascal
Ew, I know pascal, and i recommend everone stays away from it.
You don't need to know pascal to update it, unless you want to fix the bug with the PE header writing routine. Updating the Ini files works just fine, same with StarGraft.
Oh, and this:
C++ > Pascal
...is and always will be.
Too bad Borland pushes 5463546 times more money into development of Delphi than C++Builder...:/ But at least we've got BDS 2K6.