I made this two player melee map and was wondering if you guys like it. I also made sure you couldn't siege tank the other base from one side of the lake to the other... There is one thing I am not able to test out, and that's if you can' t be zerg rushed.
Goals for this was to make a quick and fun two player game. Hope you all like.
http://www.staredit.net/index.php?download=5639I'm not the best with balance and stuff, but the first thing that jumps to mind is lack of doodads. You might want some more decoration.
QUOTE(Killer_Kow(MM) @ Jul 11 2006, 03:52 PM)
I'm not the best with balance and stuff, but the first thing that jumps to mind is lack of doodads. You might want some more decoration.
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It's a 64x64 map... there isn't much room for doodads... :-(
Well, at least use more than 2 types of terrain... Its very bland.
Terran will own the other player because the tanks can hit the other guy from main >_<
QUOTE(NoPantsRepublic @ Jul 12 2006, 03:25 PM)
Terran will own the other player because the tanks can hit the other guy from main >_<
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You can't hit from the main base, but you can hit from the expansions in the hills... the only way to fix it is to knock out the ramps and turn the map into an air battle... :-/... actually... i've got one thing left I can try... *begins editing tile by tile >.<*
Another point... (not really important), mineral could be placed more "naturally"
Your mains are too small making players to expand towards the expansion farther giving terran the ability to tank very easily.
very small, and very tight. I suppose that's the way you wanted it to be ;P
I know there isn't much room for decoration, but just making the minerals like not a straight line or using different types of ground (like mud and stuff) would make it more attractive. (you'd be surprised.) As for the design...muta harass would be a total female dog. I do think you made there be enough of a long path to slow a 6 ling rush though, which is impressive for a 64x64. I'd say it's worth giving a shot at a game on.