Staredit Network

Staredit Network -> UMS Assistance -> Expanding "illegal" cloaking
Report, edit, etc...Posted by Sopris on 2006-07-14 at 17:08:42
Ok, we know how to cloak bunkers and stuff like that. But I was wondering if you guys knew how to cloak units? I tried it and what happened was: I saw the screen for about 1 second, and instead of a zergling (the unit I wanted to cloak) I was able to make out a doodad before the screen went black for about 10 seconds and said that StarCraft was having problems blah blah blah (Windows XP).

Here's the triggers that I did:


null
Trigger
Players:
¤ Player 8
Conditions:
¤ Always
Actions:
¤ Disable doodad state for Zerg Zergling at Anywhere


I also had an observer for the norm, like you do with the bunker.
Report, edit, etc...Posted by Hackerck on 2006-07-14 at 17:17:45
HAHAHAHAHAHAHAHAHAHAHA its not possible i am sorry
Report, edit, etc...Posted by Sopris on 2006-07-14 at 17:32:39
Dang. K thanks.
Report, edit, etc...Posted by Corbo(MM) on 2006-07-14 at 17:51:47
Hm.. i don't really know what you mean

But here's a list of the units you can/can't disable made by your host tongue.gif

Disable List
Report, edit, etc...Posted by XGuy on 2006-07-14 at 18:44:05
QUOTE
HAHAHAHAHAHAHAHAHAHAHA its not possible i am sorry


Huh? Its possible... You gota do it like this though:

Make sure no player sees what you're cloaking and do, disable, enable, disable, and telport it. Since u dont want any players too see it, u prolly have to put the unit for a comp and then give it to the player.
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-07-15 at 10:36:36
These tards don't know what they're talking about.
You disable the Zergling, then enabled it, then order it to move to a location. During this process, don't allow any player to view it. Move it to a different location and you'll find it's cloaked and movable. You could also cloak it by creating it burrowed for a computer player, and having an arbiter nearby for the same computer player, ordering the arbiter to move towards the Zergling, and order the Zergling to move at the right moment to initiate the Permanently Cloak Burrowable Units glitch.
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