It's been, what? Nine years now?
Warcraft? Good except the population cap limits you to about a command group and a half... (18 units)
C&C? The units cost far too much for the rate of income you can acheive on most maps.
Civilization? It's a whole different type of strategy...slow, and it gets INCREDIBLY complicated late into a game, managing over a hundred cities and such...
Rome:TW? You can't adapt, because once you start a game your units are locked, you can't get any more. If you choose an "adaptable" army, you'll get owned by a "zerg" army. Rock, paper, scissors, really. Pick a strategy and hope your opponent picked the one yours owns.
And most recently...
Star Wars: EaW? The game is EXTREMELY limited by the fact you can only have one unit building at any given time, and the fact you can only build new buildings on "build nodes" located across the maps.
So I haven't played Starcraft in almost a year, just the above games, and I reinstall it and I'm just... wow... this game kicks so many levels of ass.
Long live Starcraft!
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And who said commanding ~18 units is bad? I like that much better than what Starcraft has. It emphasises unit selection and micro much more.
C&C Generals: Zero Hour didn't seem to have that problem, but I'll take your word for it. I enjoyed the game, although it sort of got very frustrating.
Civilization is a whole different type of game, so they are uncomparable.
Rome Total War is not really an online game. It's single player campaigns are very fun, and truely the shining point of the game. And most of the time, people pick similar armies in RTW. At least in RTW, the original, but not sure about BI or Alexander(I believe that is what it's called.) 2v2s are better anyway, they give more possibillities.
Right now, Starcraft is almost sapped of all replay value it once had... I've had it for about 9 years now