QUOTE(Wing-of-no-Wing @ Jul 17 2006, 08:33 AM)
Have it cycle through the science vessels, spawning a unit under each in turn. You'd want to center a location on one, spawn the unit, then give the science vessel to another player, center the location on the next for the first player, spawn, give, etc. until all the science vessels belong to the second player, then give them back to the first player. Be sure to use hyper triggers with this one.
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won't work, remember that he needs his science vessels to be moving across the map. everytime the SV is given to another player, its 'orders' are deleted, which results in it in stopping in place.
QUOTE(Electroid @ Jul 17 2006, 08:38 AM)
i have a suggestion. im not sure if it will work, but you can try. the idea is, that you design a structure to keep the locations away from each other.
first of all, make a location follow 1 science vessel. we'll call this follow1. make another trigger that moves a map revealer to this location, and preserve the trigger. now you should have a map revealer that follows 1 of your science vessels wherever it goes.
spawn 1 group of enemies at the map revealer (for whichever player you assign the map revealer to) and spawn 1 group of enemies at the science vessel that does not have a map revealer.
if you need more advice on how to design these triggers, message me. i hope thats of a little help to you.
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you still need something to find the second SV though. you have the map revealer(can you even detect those?) for the first science vessel, but nothing for the second. you could just use 'anywhere' but that'd only work if the second SV is to the SW of the first SV.