QUOTE(worlorde @ Jul 21 2006, 11:59 PM)
Question 2) "Persistant Explosion" is used for weapons that do damage more than once, or gradually I believe. An example of which is Plague.
Question 3) You should be able to edit the speed of the projectile using a series of custom made iscript animations, once you figure out all the graphics of it, it would just be a matter of formating the script layout and timing the waits.
[right][snapback]528674[/snapback][/right]
Question 1) I believe you should copy the iscript from the lurker spines into the article shock cannon, im not too sure but ill check it now and post the code i used.
I have discovered something weird, unknown510 is used by subterranean spines, yet the actual name is one below. im going to check the GRP files on this.
question 2)what it is, is "do total damage overtime" so if dmg was 100, it would do 100 overtime.
Question 3) projectiles are controlled by flingy.dat and not by iscripting. if you want proof, check my mega riney in modding discussion. i edited the weapon speed by editing flingy.dat.
Warlorde, you should make a mod, or atleast prove ur not just someone whos trying to act good at modding, because right now i think your a noob. no offence tho.