Hydra Blood. Based on Zergling blood. Yes, it will have heroes and w/e zergling blood has. Except now players will be in a 2 person team, it will also have upgrades and each player will start off /w a sunken and spore colony. And...mayb if i have space left...ill add a mass attk, but the map is small so i will need to see where it can go.
Sounds like your run of the mill maddness map, except for the 2 peeps per team, i like that. It'll probably wildly popular on bnet though.
I might stick to making madness and survival maps...that are balanced. my survival map is pretty balanced. No flooding the map /w lings and other crap. No 100hp lings that do like 10 and then have heroes do like 20 more and have like 1000 more hp. I always see rigged and crappy stuff like that on bnet.
Sweet, if it's balanced it's about 5x more fun. Add some trigger stuff for some of the heroes, like dark swarm killing stuff and disruption web healing or something. Maybe have tanks that when you siege they blow up and set nearby enemy units to 10%.
umm...im sry i dont know how to do that...lol
well considering im only beginner and you're an advanced perhaps you can teach me?
There are plenty of tutorials on the web about these things, just search here and then google if they dont' have it. Basically, if there's a dark swarm on the map, center a location on it and then remove it and do whatever effect you want to right there. Same goes for disruption web. The only way to detect these is to use starforge for P12 triggers or download the p12 triggers of the download database here. For the tanks, remember that a sieged tank is a completely different unit so you can center a location on it, kill it, then modify units nearby hp to 10%
i dont think ill be needing those fancy trigs...but ill think about it. Most maps i see have that kind of stuff.
Use those fancy triggers when you put a god in the game.

Seriously all the blood games I play are with god, even game names like zling blud are zergling blood with god. The moral? Put in a god so people would want to host it to be god.
Hm...Maddness maps are fun....the first time you play them...then they tend to get boring...But I did like the Zergling blood and having a bunch of Hydras spitting at each other sounds like fun

Doesn't sounds good to me, but like i said, to ME, im not fan of many madnesses where all u have to do is destroy a building with units that respawn every second, but like i said, its my opinion only.
Sounds good juts add some spells like insisted above and you got a good map.
Yeah, I love that idea, thought of it after I wanted to make a Dune: 2000 map.
ok, well ill think about adding spells and stuff for the heroes...
Yeah. Good spells can greatly increase the fun of most any map. Just remember to keep them balanced and fair

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i will make it balanced and fair. Theres only 1 unit that pwns and thats the sniper. Except just like in zergling blood the snipers will only have like 1hp or an infested duran /w 5 hp and 255 armor. My sniper will have 10 hp, 255 armor and 100 dmg. Not too weak, not too cheap

And it will cost 6 civs
Actually, he sounds the opposite of cheap. He sounds really crappy. So basically, it will take 10 hits to kill him, while he can instakill every hydra. Ew. All the opponent would have to do would be to bumrush the sniper. Sniper can't kill that fast, and only 10 hits would be needed to kill him. In fact, I guarantee someone could kill that sniper, who costs 6 civs, which is quite a lot, with a mere half dozen hydras. There goes 6 civs down the drain. All to kill (maybe) 3 hydras. Bleah.
As a veteran of the madness-map-making scene, I'll offer my comments.
There's no point in making a madness map unless it adds a whole new dimension to the genre. Find some sort of innovation and stick with it, and make it essential to gameplay. But don't make the core of the map just consist of Hydras killing each other.
I agree. Making a map from an existing genre is alright, but only if you add enough uniqueness to make it stand out from the rest of the maps. For example, they're must be a million defense maps that use the same terrain, ideas, heroes, etc. You guys see them all the time, hero d, sunken d, dragoon d, infantry d, etc... Give your map something new, otherwise it won't be worth playing. And, by the way, a couple new heroes does not make your map new. I'm talking about major gameplay changes, not piddly details.
QUOTE(linux_junkie @ Aug 1 2004, 04:52 PM)
Actually, he sounds the opposite of cheap. He sounds really crappy. So basically, it will take 10 hits to kill him, while he can instakill every hydra. Ew. All the opponent would have to do would be to bumrush the sniper. Sniper can't kill that fast, and only 10 hits would be needed to kill him. In fact, I guarantee someone could kill that sniper, who costs 6 civs, which is quite a lot, with a mere half dozen hydras. There goes 6 civs down the drain. All to kill (maybe) 3 hydras. Bleah.
um...hes an infested duran so he can heal...but even if he wasnt infested it would take alot more than 10 hits to kill him...plus he can cloak
How would it take a lot more than 10 hits to kill him? The minimum damage from ANY attack is one. If he has 10 HP, then no matter what, 10 hits will kill him. And if he's infested, his healing might only stretch out his life by a point or two. Nonetheless, one squadron of any of your crappy bread-and-butter units will decimate him. Not worth it, in my opinion. And who cares if he cloaks? In these games, detectors are typically cheap. So, basically, 1 civ for observor (typical price), plus a dozen free units, can own the sniper that costs 6 civs. Call me crazy, but I'd say that sucks. He needs more something... something to make him worthwhile. Or cheapen his cost.
no everyone would just do half a point of dmg to him, and there are no detectors in the game...but who would be careless enough to let their sniper get killed?
I was unaware units could deal half-points of damage. I always see their life go down one point/per hit, even with 255 armor. For example, in Minitown Defense, whenever I take a fully maxed out unit over to the dragoons, which only deal 125 dmg, they deal exactly 1 pt per hit. Also, if there are no detectors in the game, then it's even more imbalanced. Ew... Cloaking Units + No Detection = Mega Lame. Even if you limit the time for cloaking, it's still unbalanced and cheap. Someone could go and cloak, then massacre the enemy in his base, then go and hide back at his own base while his energy recharges. Bad idea, man. Just face it, you might actually have to modify that unit to keep your game balanced.
wait there is a detector at your base. theres a sunken and a SPORE at your base to prevent camping