The map I am making is a movie/click map where you decide what critical step to take. And one of those steps is sometimes to keep running, or shoot at an enemy. This is how I thought the shooting should work:
An observer appears that you are able to see and it starts moving in a curve over the enemy unit. At any time during the observers movement you are allowed to press an action button ( still havent figured that out ). When you press the action button is where the unit will shoot the enemy. And the locations are small, so you must press the action key just at the right time.
And it happens kinda like this:
(X = the enemy unit
O = is 'your' unit
o = the observer )
CODE
/
/ X
O
CODE
/
/ o-> X
O
CODE
/
/ X_\|
o
O
And what do you think would be the best type of action button? Moving a unit from one tile to another? Hot key or some obscure way that I havent thought of?
And is this a good idea?
That could work, the only thing is, the ghost is movable... The cool thing is the lockdown takes time to get to the unit, so it kinda mimics aiming, turning and firing.
there are tons of obscene ways of doing something like this? want a list?
Yeah, I want the quickest, easiest, fleunt, and least space consuming way of doing this.
lol, i'll do the list tomorrow, nighty night for me
ADDITION:
and it really doesn't get any quicker, easier, and least space consuming then using spells
Yeah, but how will I detect that the observer has been lockdowned?
detect movement by timing with a DC and centering a location. the location would only center when theres no observer in it, the DC would count only when there was a OBS in it, and would be reset when theres no OBS in it. so three trigs basically, and small, simple trigs at that.
Yeah, but me and trigs just dont get along
. Ill make a couple of test maps.
Brings 1 observer to 'tracker'
preserve
add 1 to DC
brings 0 observer to 'tracker'
preserve
center 'tracker' on OBS
set DC to 0
DC is ???
kill or w/e you want
i think i covered all the bases there
edit:
darnit, i missed one
Trigger |
Description: |
Center Loc |
|
Players: |
¤ P1 |
Conditions: |
¤ Bring(P2,0,Observer,Loc Center) |
Actions: |
¤ Center(Loc Center,Observer,Anywhere)
|
¤ Set Deaths of Unit # to 0 for P8
|
¤ Preserve |
Trigger |
Description: |
DCs |
|
Players: |
¤ P1 |
Conditions: |
¤ Bring(P2,1,Observer,Loc Center)] |
Actions: |
¤ Add Deaths of Unit # for P8
|
¤ Preserve |
Trigger |
Description: |
Lockdown |
|
Players: |
¤ P1 |
Conditions: |
¤ Player 8 has suffered ??? of unit #. |
Actions: |
¤ Set hitpoints for one Enemy Unit at Loc Center for P3
|
¤ Remove Observer at Loc Center for P2
|
¤ Preserve Trigger |
Does that seem right? ( I wanted to make sure I got how your triggers were.)
Locking down a moving target would make the whole idea more difficult, not only would they have to do it at the right time now, but also the right place.
I would say something simple where you click a button and its done. You haven't specified your unit as the hero. So I just made a list of all I could think of right now.
These would be:
Burrow
Morph (into lurker/guardian)
Cloak
Seige
Build something (like scarabs)
Repair
Attack Something (which could be like the lockdown idea, but would be easier to detect)
I can't think of others at the moment, but I know there are some. (These are specifically one click detection things, which could use either one click from a button or mouse.)
QUOTE(Rantent @ Jul 24 2006, 04:05 AM)
I would say something simple where you click a button and its done.
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wheres the fun in that...
oh, a of s t, switch your top two triggers around. you'll notice in your current top one that you center the loc on the OBS. but your second one detects if theres an OBS in it.
with the triggers like that, even if the OBS has moved out, you'll be recentering it and adding to the DC every single trigger loop, defeating the purpose of the triggers
The way I did my triggers tho is so if the Observer is still in the location and hasnt moved, then the observer has been lockdowned, hasnt it? So, in insence, my triggers work. I think the way you want me to do it is so that if the observer doesnt make it all the way around the curve, then it has been lockdowned, am I correct?
say your OBS is out of the location, because of that, your trigger will put it back into location in time for the next trigger to detect its in-location and start the timer.
your action button could just be a unit located somewhere on the map on a 2x1 tileset island. you make 2 locations at this island, "aim", and "fire". if you create this island at the left side of the map, all the player has to do is select the unit and click anywhere on the screen to move the unit from "aim", towards the "fire". then, obviously, you set up your triggers so that if the player brings the unit to "fire", it sets a switch or deathcounter, and moves the unit back to "aim".
Yeah.. There is a problem with using that method tho... Since the Player gets to DECIDE what to do, he chooses from a list of actions:
1: Run left
2: Run right
SO I need them to hot key at least three units for choosing. So The ghost idea is really my favorite so far.
if you really want to do it the easiest way possible , you could jsut shoot the damn observer.
No, too simple. lol, plus, I really like the lockdown idea you proposed.
ADDITION:
I just found a problem with the lockdown system...
One of my Bosses is a Goliath and Goliaths can be lockdowned... I was thinking of everytime the Loc Ceneter is centered on the Observer, recreate the Goliath...
Any ither ideas?
can you make the gol invincible? cause it wouldn't be affected by spells(except stasis) then
Yeah, I can... okay.,
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