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Staredit Network -> Modding Assistance -> Contriibute finding some unknowns in DatEd
Report, edit, etc...Posted by TheNomad on 2006-07-24 at 05:28:12
Hello guys, even though I am a genius (biggrin.gif) and do my best to work as fast as I can, there may be things that would take too long or things I might find out just 50% and others would either need to double check or to continue the research. So... in order to speed things up I wanted to gather up all the things we know and then we'd see later.

We'll start off with Orders.dat first. As some of you know I found Unk8 (Queue) and Unk10 (Obstacles) but there are still 8 to go. TF also says that while I did find Unk10 it might be incomplete or not 100% accurate, but precise enough to be what it is (paraphrasing biggrin.gif).

Well, the simplest way to do this which would require everyone's help (even not modders and just players even) would be to gather all we know about everything.
I'll start with some simple stuff and as we evolve, I'll update the list.

Rules:
- only reply here if you know something is correct
- if you "assume" or "guess", please, do me a favor and double check in the game
- no spam
- you aren't forced to contribute here, but this would defo speed up my research (and maybe others' research(es) too)

Let's start with Spells first, and continue with Actions later!

--------------------------------------------------------------------------------------------------

1. MAELSTROM
Conditions:
  • Can't be cast over obstacles, like the shore lines; only applicable if you target terrain instead of a unit
  • Works on both Ground and Air units
  • Works ONLY on Organic units
  • Can be cast on Terrain
  • Hits multiple targets at once
Actions:
  • Freezes units
  • Disables the unit Control Panel completely while being frozen

2. FEEDBACK
Conditions:
  • Can be cast anywhere, even over obstacles
  • Works on both Ground and Air units
  • Works on both Organic and Mechas
  • Can't be cast on Terrain, needs a Target
  • Can only be cast on a single unit
Actions:
  • Drains the unit energy
  • Deals damage equivalent to the lost energy
  • Works only on units with energy (aka Spellcasters)

3. MIND CONTROL
Conditions:
  • Can be cast anywhere, even over obstacles
  • Works on both Ground and Air units
  • Works on both Organic and Mechas
  • Can't be cast on Terrain, needs a Target
  • Can only be cast on a single unit
Actions:
  • Gives the unit to the owning Player
  • Gives the Special Abilities it has to the owning Player
  • Drains the Dark Archon's shields

4. STASIS FIELD
Conditions:
  • Can be cast anywhere, even over obstacles
  • Works on both Ground and Air units
  • Works on both Organic and Mechas
  • Can be cast on Terrain
  • Hits multiple targets at once
Actions:
  • Freezes units
  • Disables the unit Control Panel completely while being frozen
  • Makes frozen units invincible

5. OPTICAL FLARE
Conditions:
  • Can be cast anywhere, even over obstacles
  • Works on both Ground and Air units
  • Works on both Organic and Mechas
  • Can't be cast on Terrain, needs a Target
  • Can only be cast on a single unit
Actions:
  • Removes the DETECTOR flag
  • Resets the Radius to 1 (or 2, not sure)
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Note:
Unk10 aka "Can't be cast over obstacles" (tested on water and shorelines only atm; maybe it applies to some doodads or clifs - need someone to test this with the Unk10 flag enabled) won't let Spells be cast over shorelines with the exception that Air units can cast ANYWHERE). The second exception is that it applies only when you target terrain; you can hit targets over water or over shorelines with a spell even if Unk10 is set.

... will continue more later; in the meantime, do your best and try to help me update it. Also, if any information is incorrect, please post and let me know and if I forgot something, make sure to mention it smile.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-07-24 at 07:23:47
I'm not sure if this will help any, but unknown 3 applies to everything except turrets.

Also, you can remove requirements from the list since orders.dat doesn't effect them at all.
Report, edit, etc...Posted by TheNomad on 2006-07-24 at 07:45:45
I know the efects and other things (like removing detector flags, setting the m to invincible etc.) are hardcoded, I just wanted to write them all for reference. As for what Unknown3, thanks. I'll check it next time...
Report, edit, etc...Posted by Pyro-Fire on 2006-07-24 at 13:04:43
unknown 3 must be

"Has a Turret"
Report, edit, etc...Posted by TheNomad on 2006-07-24 at 13:14:35
Unlikely, since it is an order, not a unit property.

"Has a turret" would rather be in the unit section and there is already such a property called Subunit (iirc) for Tanks and Gols (and I assume terran turrets)
I think it is something like "Hold Position" but yeah, you guys seem to have an idea more or less... I'll experiment with it.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-07-24 at 16:37:26
I highly doubt either of those theories are correct, since "Die" doesn't have a subunit and can't hold position tongue.gif
Report, edit, etc...Posted by TheNomad on 2006-07-24 at 16:51:36
It was an example tongue.gif
Report, edit, etc...Posted by Pyro-Fire on 2006-07-26 at 02:31:14
turn the sieged tank into a building then uncheck it (like the turret)

oh wait, it must mean that "subunit" constantly rotates clockwise.
Report, edit, etc...Posted by TheNomad on 2006-07-26 at 04:44:38
I just double checked one detail that all of us overlooked: the TURRET GUARD/ATTACK orders aren't referring to the cannons (photon cannon or terran turret), but to the subunits of the Tank and Goliath. The turret building has TOWER GUARD/ATTACK orders which have Unk3 set.

Might have smth to do with the way they acquire targets
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-26 at 10:11:01
QUOTE(Pyro-Fire @ Jul 26 2006, 12:30 AM)
turn the sieged tank into a building then uncheck it (like the turret)

oh wait, it must mean that "subunit" constantly rotates clockwise.
[right][snapback]531591[/snapback][/right]


Missile turrets subunits rotate because of iscript.bin, don't they? biggrin.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-07-26 at 10:32:27
QUOTE(TheNomad @ Jul 26 2006, 03:44 AM)
I just double checked one detail that all of us overlooked: the TURRET GUARD/ATTACK orders aren't referring to the cannons (photon cannon or terran turret), but to the subunits of the Tank and Goliath. The turret building has TOWER GUARD/ATTACK orders which have Unk3 set.

Might have smth to do with the way they acquire targets
[right][snapback]531627[/snapback][/right]

That's what I was saying from the start, I guess I didn't explain it good enough... pinch.gif

DoA, don't pick on em just because he/she's new to modding, that's my job tongue.gif [/sarcastic]
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