Hello guys, even though I am a genius (
) and do my best to work as fast as I can, there may be things that would take too long or things I might find out just 50% and others would either need to double check or to continue the research. So... in order to speed things up I wanted to gather up all the things we know and then we'd see later.
We'll start off with Orders.dat first. As some of you know I found Unk8 (Queue) and Unk10 (Obstacles) but there are still 8 to go. TF also says that while I did find Unk10 it might be incomplete or not 100% accurate, but precise enough to be what it is (paraphrasing
).
Well, the simplest way to do this which would require everyone's help (even not modders and just players even) would be to gather all we know about everything.
I'll start with some simple stuff and as we evolve, I'll update the list.
Rules:
- only reply here if you know something is correct
- if you "assume" or "guess", please, do me a favor and double check in the game
- no spam
- you aren't forced to contribute here, but this would defo speed up my research (and maybe others' research(es) too)
Let's start with Spells first, and continue with Actions later!
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1. MAELSTROM
Conditions:- Can't be cast over obstacles, like the shore lines; only applicable if you target terrain instead of a unit
- Works on both Ground and Air units
- Works ONLY on Organic units
- Can be cast on Terrain
- Hits multiple targets at once
Actions:- Freezes units
- Disables the unit Control Panel completely while being frozen
2. FEEDBACK
Conditions:- Can be cast anywhere, even over obstacles
- Works on both Ground and Air units
- Works on both Organic and Mechas
- Can't be cast on Terrain, needs a Target
- Can only be cast on a single unit
Actions:- Drains the unit energy
- Deals damage equivalent to the lost energy
- Works only on units with energy (aka Spellcasters)
3. MIND CONTROL
Conditions:- Can be cast anywhere, even over obstacles
- Works on both Ground and Air units
- Works on both Organic and Mechas
- Can't be cast on Terrain, needs a Target
- Can only be cast on a single unit
Actions:- Gives the unit to the owning Player
- Gives the Special Abilities it has to the owning Player
- Drains the Dark Archon's shields
4. STASIS FIELD
Conditions:- Can be cast anywhere, even over obstacles
- Works on both Ground and Air units
- Works on both Organic and Mechas
- Can be cast on Terrain
- Hits multiple targets at once
Actions:- Freezes units
- Disables the unit Control Panel completely while being frozen
- Makes frozen units invincible
5. OPTICAL FLARE
Conditions:- Can be cast anywhere, even over obstacles
- Works on both Ground and Air units
- Works on both Organic and Mechas
- Can't be cast on Terrain, needs a Target
- Can only be cast on a single unit
Actions:- Removes the DETECTOR flag
- Resets the Radius to 1 (or 2, not sure)
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Note:
Unk10 aka "Can't be cast over obstacles" (tested on water and shorelines only atm; maybe it applies to some doodads or clifs - need someone to test this with the Unk10 flag enabled) won't let Spells be cast over shorelines with the exception that Air units can cast ANYWHERE). The second exception is that it applies only when you target terrain; you can hit targets over water or over shorelines with a spell even if Unk10 is set.
... will continue more later; in the meantime, do your best and try to help me update it. Also, if any information is incorrect, please post and let me know and if I forgot something, make sure to mention it