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Staredit Network -> Modding Chat -> SIGORDER DISCOVERED!
Report, edit, etc...Posted by Pyro-Fire on 2006-07-26 at 05:09:00
sprol42 <num> − <1> refers to a sprites.dat entry. Other than that, I’m not sure what this does.

creates sprite.

__37 2048
this exact statement is (in plain english):
If target = dead then end
Found in the protossScarab iscript.

When this is removed, the scarab doesnt die when its target does. but when it is in there, it does die when its target is dead.
The number is probably how many times it runs per second.
needs more testing =\


wait..
Sigorder is like attack25, but it controlls another unit. such as a subunit or a weapon.
1 = movement order, used in weapon sprites
2 = unknown order, used in spell casting, probably has something to do with an attacking order.

Heres proof:

(in weapons.dat, i just edited the lockdown dmg for testing tongue.gif)
Report, edit, etc...Posted by Ermac on 2006-07-26 at 07:03:00
What exactly is the mpq supposed to do? lockdown works as normal.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-26 at 10:04:36
That is not what sigorder does, I hate to tell you.

Sigorder: Sets execution constant for the current order being ran. That constant is read and determines what part of the order is being executed. The biggest example is the Siege Tank. The sigorder in it's script tells the AI order that the unit is done with it's animation for the transformation between modes. Also, unit that have burrow have a sigorder 4 command to confirm burrow animation compelete.

__37: This is wrong also. Exe confirmed by myself, it sets the unit's specific flingy.dat speed variable. Meaning if you changed the scarab's movement control from iscript to flingy, this command is needed for it to move. The relationship between iscript and flingy speed isn't exactly clear yet, but I sortof know it.

as for sprol42, it's on ground passable terrain only(according to BSTRhino). It's used mainly in the Lurker's weapon script.

Before you go looking:

__41: Acts very similar to sigorder, but reverses what part of the order has run(if I've got my boolean logic correct). This command seems to make the medic's order loop so it heals everything in sight...I think(since that's the only place you find it).

__12: Don't test, 90% of the time it will crash. Creates a unique, and very unstable and iscript specific, flingy.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-07-26 at 10:04:54
you still haven't solved sigorder yet, you don't even have all it's values listed! tongue.gif

examine the value 4 in it, it's required for all zerg units to morph (example: building with drones, morphing to lurkers, etc)


DoA, I used quotes from what you just said for my Iscript editing textfile, I hope you don't mind, if you do I'll remove it
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-26 at 10:18:50
I don't mind. Those are probably the best descriptions for those commands. Although the __41 is just speculation...but It's a pretty good guess, if I know anything about how orders work(which I hope I do...).
Report, edit, etc...Posted by Pyro-Fire on 2006-07-26 at 11:14:18
mods delete this if it looks like im making a complete idiot of myself.

Im just a bit skeptical that i have some idea what sigorder does. anyway for the mpq, try firing a dragoon weapon wink.gif, or the lurker spines wink.gif
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