Ok, I'm having trouble with the triggers that control pausing in my single-player, UMS map. They're supposed to pause the game for the in-level cinematic I've tried to make. However, the pause function isn't working. The trigger that sets it off is working but the effect isn't. My trigger looks like this:
| Trigger |
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ 'warden cine' is set |
| Actions: |
¤ Pause the game
|
| ¤ set 'warden cine 2' |
I know the trigger itself is working because the trigger that depends on 'warden cine 2' being set is working. Please help.