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Staredit Network -> UMS Showcase -> Spy RPG
Report, edit, etc...Posted by JordanN_3335 on 2006-07-29 at 08:50:41
QUOTE

Spy RPG

After several training courses in the most expert indeed academies you are now fit to go on one of the wildest missions of your life untill you got bulleted down by the mauruders. Now you must make your journey on foot (or untill the end were you hijack a car) and get inside the internal base to stop Duron the boss who has kept the mission centers intellegence hostage.



Success

With some thinking and knowlage I have created the formula for the map. Just balacing the units and woom I did it. [progress]99[/progress] 99%

-Ideas
[progress]65[/progress] 65% I'm thinking of more default weapons that I could add to my map. Feel free to list some and I'll reward you with "cough" mention in map.

-Terrain
Simple badlands with jungles filled with many foes. [progress]70[/progress] 70% im saying as I'm clearing more land space and adding more spy specials.


-Triggers
[progress]80[/progress] 80% After that civilian mishap trigger I finally got it working with the help of a clan Mp) member. And all the others who contributed the help even though it was already there.



Specifications


-Players
The Spy team or Spy Force.
Player-1
Player-2
Player-3  Are all Spy team members
Player-4
Player-5
Player-8

Player-6 equal the marudars who are here to reck your mission

Player-7 Is the mission control who guide you for your survival

-Map tileset
[progress]99[/progress] 99% I would say a 100 but nah. Is badlands tileset.
Involves lots of dead trees and jungle and switches but you get the rest.

-Map size
96x128. Slightly like Commandoes RPG which is 96x96 but hay I needed more room so move on over.



Storyline

After a an uncharted landing you start of in a building. But you must get out so grab the knifes and cut your way out. While there make your way up to Duron by getting past all the guards and destroying machine gun turrets. When there fight a boss (funny even though you use pistols) and enter the "area" were Duron will meet you. For a breif time there will be those classic rpg Bad guy talk and duron will give the intellegence of command.




Features


-Player Interface
Go through screen from screen and unlock rooms were you must challenge bigger enimies and toughter stealthing.

-What's special and Leet in your map that others have not done before?
Well this Rpg involves my style of the weapon pick-up to give the players a nice feel but it resembles that of commandoes so I can't take all the credit and the others who used the same system. Also you can throw detonation mines at your enemy and drive in unique landcrafts.



Details


-Characters
So far its just Duron. He is the guy who sabatages the copter and has the intellegence of command under hostage. Meet up with him and he will give her back but for the real challenge you must enter his lair which will come in
Spy RPG 2, the quest to Duron.


-Weapons
Well here is what you have been waiting for.

A-07 Chain Pistol (marine)
Hp 50/50
Armour 0%
Damage 25%
Info: The first weapon that your team will get. Attack at the same pace and you will be rendered unharm.

Sniper Rifle (ghost)
Hp 25/25
Armour 0%
Damage 120%
Info: The best stealth weapon there is. Weak in health compared to the others it can do 1-hit shots when used right.

Flamethrower Suit (firebat)
Hp 110/110
Armour 10%
Damage 140% (70% each)
Info: Even though you wont be able to use this suit untill  Spy RPG 2, you get to fight the enemies who do. Its quite strong and can inflict big damage. So watch out when you see them come!

Rusty Knife (zealot)
Hp 125/125
Armour 0%
Damage 90%
Info: The first weapon picked up. Used when stealth supplies a good hit on the enimies. Also with its big health you will be able to dodge bullets.

Mk-2 Machine Gun (jim raynar)
Hp 100/100
Armour 5%
Damage 20%* (Plus rapid equals double time)
Info: A rare times to pick-up but when you have it you will send your enimies on the run. Nice Hp and standard damage its suitible for anyone just make sure to heal often.

Plasma Rifle (dragoon)
hp 70/70 Extra 5/5
Armour 5%
Damage 70%*
Info: One of the last weapons picked up you can launch plasma shells at your enimies with loadtime. Its weak agaisnt melee combat but when 1 on 1 it can prove to be a havok and also can also wipe out snipers.

Armoured Truck (Tank)
Hp/ 225/225
Armour 15%
Damage 50%*
Info: You get to obtain this unit at the near end. With its explosive damage it can knock out light armoured units. Its only weakness is detonation mines which is fairly common so don't role over them!


-Items
Detonation mines (spider mines)
Hp 15/15
Armour 17%
Damage 95%
Info: These come in handy when you want to clear some space to get to the medical pack or a weapon. Specially used agaisnt armoured vehicles.

Control Panel (PSI disrupter)
Info: Not really a true item but it is important to hack the security system or blow up walls. But watch out, some may be traps.



-Beta Testers
Well its that time again and I'll need testers but hold up. You must have at least 4 bars (the thing under your avatar) or more just. You can request right here.

1. Dark_marine_123
2. JordanN
3. PcFredz
4. Vi3t
5.
6.


Screenshots / Demo


[url=http://imageshack.us]user posted image</a>
Flamethrower suit but is hidden in the jungle

[url=http://imageshack.us]user posted image</a>
Kill the gas tanks to destroy the machine gun bunkers were the mauruders hide in.

[url=http://imageshack.us]user posted image</a>
Chain Pistol requires good timing when using it agaisnt enimies.

[url=http://imageshack.us]user posted image</a>
Using the knife with stealth puts you on skill.

[url=http://imageshack.us]user posted image</a>
Medical Packs heal you but if you need to heal again, find another hidden around the map.

[url=http://imageshack.us]user posted image</a>
Sniper Rifle. The strongest infantry on the ground. Requires good stealth or suffer the consequences.

[url=http://imageshack.us]user posted image</a>
An armoured truck awaits. Prefect time to test out your throwing skills.

Thanks for reading my new RPG. I was gona put the demo up I'm gona make you wait  tongue.gif  Muahhahaha.



[url=http://www.staredit.net/index.php?showtopic=23033]Made with Production Template </a></a>


ADDITION:
ALSO WARNING. Unlike other maps this is a multiplayer map. It can not be played in single player as you will die. So rememeber. Do not play as 1-player.

ADDITION:
ALSO WARNING. Unlike other maps this is a multiplayer map. It can not be played in single player as you will die. So rememeber. Do not play as 1-player.
Report, edit, etc...Posted by Who-the-hell-ru on 2006-07-29 at 22:38:31
--------------------------------END OF SUCKING POST------------------------------
Bugs:

1. The breifing is too short, if I dont do anything, the last thing I can read is "The yellow text..."

2. After the game starts there are two unplacable units
1. Rusty Knife @ 2158, 1722
2. Enemy Flag @ 2110, 2158

Thats all the errors I found during the single player play, depise the warnings.

As for suggestions:

Pretty nice, the text after you through the door and onto the beacon, the text could've been a bit longer, and I couldn't find my unit for a while, so a center location would be nice.

You can have some vultures [as mobile grenade launchers] goliath [as mini-gun?]

through the door and onto the beacon, the text

Btw, you spelt Jim Raynar wrong, its Jim Raynor biggrin.gif
Report, edit, etc...Posted by Moogle on 2006-07-30 at 01:41:43
How come when i was knife i couldnt switch to gun?
Report, edit, etc...Posted by Who-the-hell-ru on 2006-07-30 at 03:26:59
I realized you couldn't pick those up after I stood there for a while, I guess it's suppose to do that, or that goose did something horribly wrong !
Report, edit, etc...Posted by JordanN_3335 on 2006-07-31 at 09:05:07
QUOTE(Moogle @ Jul 30 2006, 01:41 AM)
How come when i was knife i couldnt switch to gun?
[right][snapback]534617[/snapback][/right]


QUOTE(Who-the-hell-ru)
I realized you couldn't pick those up after I stood there for a while, I guess it's suppose to do that, or that goose did something horribly wrong !


Well since im back I'll answer those questions. As you may see I intended
that whoever has the knife doesnt switch to "Gun" as he is the stealth player. Plus he can still pick up guns like the sniper rifle and others that are lying around. But why I did that is it is a multi-player map, I'm still working on single player detection. Now Whothehell, thats the fun part for waiting for the weapons. I didn't make a long wait its just 2 seconds to emphesis the spy feeling. Note this is just a demo but I'll fix the other bugs or glitches that you had mentioned. Besides if the stealth player was able to pickup the gun at the beggining, it would make everyone weaker.
Report, edit, etc...Posted by Who-the-hell-ru on 2006-07-31 at 14:11:13
Good good...Just do something like...er, theres no trigger button on fast reply..

Anyways, heres a way to do single player detection and what not..

Trigger 1:

Players: "Player 1, 2, 3, 4, 5 (whatever amount of human slots)"

Condition: "Always"

Action: "Create 1 (whatever unit) at (whereever hidden) for currentplayer"

Trigger 2:

Players: Same as trigger 1.

Condition: "Bring 1 (whatever unit used in trigger 1) at (whatever location you used in trigger 1) for currentplayer"

Action: "Set Switch (Single Player Detection)"

That's to put it simply, theres a lot of ways, but I think this way doesn't interfere with game as much
Report, edit, etc...Posted by Xx.Doom.xX on 2006-07-31 at 15:20:02
Oh, so this is still demo then? When will you release the release version?
Report, edit, etc...Posted by JordanN_3335 on 2006-08-01 at 08:05:54
It wont be long. I'm just working on the final boss and I'm still thinking which boss music suits it so like 4 or 6 days.
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