I load the page...and 7 smilies greet me...
Anyway, the program you want is TBLPad. It's fairly self explanatory, once you open up the file stat_txt.tbl. This is found in the Patch_rt.mpq file, under the path rez\stat_txt.tbl. Extract the file with locale ID 0(this is the english version). Then, open with TBLPad. The left window shows the strings, the right one edits the selected one. Any questions, just ask. QUOTE(DiscipleOfAdun @ Aug 1 2006, 08:38 AM)
I load the page...and 7 smilies greet me...
Anyway, the program you want is TBLPad. It's fairly self explanatory, once you open up the file stat_txt.tbl. This is found in the Patch_rt.mpq file, under the path rez\stat_txt.tbl. Extract the file with locale ID 0(this is the english version). Then, open with TBLPad. The left window shows the strings, the right one edits the selected one. Any questions, just ask.[right][snapback]536476[/snapback][/right]
Isn't it gpr. files under the TBLpad?
Eh? GRP files contain graphics, TBLs contain strings.
And the race names are in rez\network.tbl, unless I'm much mistaken.
it sounds reely confusing
ADDITION:
i opened up tbl pad an i cant find n e of those files
r they in tbl pad or in other folders????
files-stat_txt.tbl,patch_rt.mpq,and rez/stat_txt.tbl
You'll need to extract them from patch_rt.mpq using WinMPQ. The files you want are the ones with Locale ID 0.
When you open the StarDat.mpq file with WinMPQ, either drag-and-drop rez\stat_txt.tbl to a folder, or select it and click Extract.
The interface is similar to WinZip's, if you've used that you should be right at home.
iwuz able 2 change the names of everything by changing the stuff in datedit but wen i run sc it still uses its unit names
ADDITION:
i no how 2 do it but what folder is the stardat.mpq in
ADDITION:
StarDat.mpq is in your StarCraft folder.
You need to add stat_txt.tbl to your MPQ under the path rez\stat_txt.tbl. (When you press Add, select your stat_txt.tbl and use rez\ as the prefix).
theres like 5 diffrent stat_txt.tbl
Look under the Locale ID column, 0 is English.
now i did all that i changed the name of terran marine 2 clonetrooper and put it into an mpq and wen i played sc the unit was still called terran marine
QUOTE(CommmanderMoo19 @ Aug 2 2006, 11:21 PM)
now i did all that i changed the name of terran marine 2 clonetrooper and put it into an mpq and wen i played sc the unit was still called terran marine
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If you put the modified tbl file in StarDat.mpq or BrooDat.mpq, it won't work.
You either have to put it in patch_rt.mpq or make your own and use MPQdraft.
And please don't use internet slangs. They make it harder to understand.
OK, so now you have a modified stat_txt.tbl somewhere that you want StarCraft to load. Just do this:
In WinMPQ, click File -> New and create a new MPQ archive somewhere. Click Mpq -> Add and open your modified stat_txt.tbl. When you open it, it will ask you what path you want to add it under. Just enter "rez\" (no quotes) and click OK
Now you have made your own MPQ with your changes, all we have to do is to get StarCraft to read it. Download
MPQDraft if you havn't got it already. Open MPQDraft and click Load MPQ Patch. Select StarCraft in both the top and bottom windows and click Next. Now, click Browse for MPQs and open the MPQ you previously created that contains your modified stat_txt.tbl. Make sure there's a checkbox next to it. Click Next and then Finish.
If you followed these steps correctly it should work.
Good luck.
soo should i change the name of every unit and then put it into an mpq or should i do a test with the marine 2 figure out if i did it rite?
I shall henceforth set this down as Lord Agamemnon's Third Law of Modding:
TEST ANY CHANGE BEFORE APPLYING IT TO MULTIPLE UNITS! UNLESS YOU REEEEEEEEEALY KNOW WHAT YOU'RE DOING!
This way, if it IS messed up, you won't have wasted time doing it all over the place.
QUOTE(Lord_Agamemnon @ Aug 3 2006, 12:57 PM)
I shall henceforth set this down as Lord Agamemnon's Third Law of Modding:
TEST ANY CHANGE BEFORE APPLYING IT TO MULTIPLE UNITS! UNLESS YOU REEEEEEEEEALY KNOW WHAT YOU'RE DOING!
This way, if it IS messed up, you won't have wasted time doing it all over the place.
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Amen, sir.
Amazing...it took 19 post just to figure this out.
You could of just look in DTBK's topic 'How to right a StarCraft Mod'. What's up with that name anyway? You make mods, you don't bloody write them! Is it some internal joke or what?
hehehe guys~! don't annoyed he just don't know which is which~! lol
but he really really really don't have basic attitude
n e ways, i'd like to just say this to CommmanderMoo19
if u r Actual Wizzard man u dont have to use those tools and those works
just made by ur magic lol