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Staredit Network -> Computers and Technical -> Emberquest Development
Report, edit, etc...Posted by MindArchon on 2006-08-02 at 00:43:16
I am currently developing one of those PHP web browser RPG things - similar to the one that is featured at trickznstuff.net. For complete progress bars view the bottom of this post.

I am not here asking for programming help but more for conceptual ideas. So if a moderator does not think it belongs in this forum, could they please move it to a more populated one smile.gif

Anyway, first off I am "making this up as I go". To see my game in action go here:
http://www.emberquest.com

Feel free to register, login, post on my forums, etc. Take note that everything featured on that site has been coded from scratch.

And: I know how crappy my template looks. If you want to make me a new one I will happily inplement it. Thanks!


What I am looking for are people's help and opinion on the way I should implement a PvP and PvE combat system. To prevent people from repeatidly kill people over and over I would have to have some sort of action limiting system, which is sort of implemented already (AP). How often should AP, health, mana, etc. reset, what other actions should players be able to do, and how much AP should be used for each attack?

So basically I need lots of ideas and concepts to try to stick into EmberQuest. Exspecially anything that sounds good for a balanced, and not exceptionally impossible to code combat system (including armor, weapon equations, class advantages etc) please throw it my way.



Development:

Template: [progress]100[/progress]
Registration: [progress]100[/progress]
Login: [progress]100[/progress]
Private Messaging (checked deleting is buggy): [progress]100[/progress]
News: [progress]100[/progress]
Inventory: [progress]80[/progress]
Forums (doing fine tuning): [progress]100[/progress]
Editing Account Info: [progress]100[/progress]
Viewing other accounts: [progress]0[/progress]
World: [progress]0[/progress]
Combat: [progress]0[/progress]
Leveling Up: [progress]0[/progress]
Race Abilities/Spells [progress]0[/progress]



Also, I will not hesitate to ban anybody who tries to sabotage my site.

Please report all security holes if found any to me as well smile.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-02 at 10:47:05
OMG MINDARCHON ROX!11 tongue.gif

Hmm, i just registered and im still waiting for the validation e-mail. How long should it take???
Report, edit, etc...Posted by -bilal92- on 2006-08-02 at 13:30:59
this seems like it would take a longn time, well good luck with it. By the way, your url doesnt work for the site...
Report, edit, etc...Posted by MindArchon on 2006-08-02 at 18:06:14
The email should come instantly. Check your spam filter tongue.gif

What kind of email are you trying to register with?

And for me the URL works fine?
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-02 at 18:06:43
Yea, there must be a bug or something. I never got the e-mail... sad.gif

ADDITION: Yup, just checked my email again. Nothing. sad.gif
Report, edit, etc...Posted by MindArchon on 2006-08-02 at 18:08:38
Try another email besides AOL. AOL tends to have problems with PHP sent emails if I recall.

I've deleted your account, try to reregister.

Edit: I have just tried it with a gmail email, and it worked fine. Try a different email address tongue.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-02 at 18:09:45
QUOTE(MindArchon @ Aug 2 2006, 06:08 PM)
Try another email besides AOL. AOL tends to have problems with PHP send emails if I recall.

I've deleted your account, try to reregister.
[right][snapback]537647[/snapback][/right]


Ok thanks.

Well i didnt use an AOL email when i registered here at SEN. But, I change my e-mail to a AOL e-mail and when i subscribed to a forum it sent me stuff..
Report, edit, etc...Posted by slayer766 on 2006-08-03 at 20:44:52
QUOTE
What I am looking for are people's help and opinion on the way I should implement a PvP and PvE combat system. To prevent people from repeatidly kill people over and over I would have to have some sort of action limiting system, which is sort of implemented already (AP). How often should AP, health, mana, etc. reset, what other actions should players be able to do, and how much AP should be used for each attack?

So basically I need lots of ideas and concepts to try to stick into EmberQuest. Exspecially anything that sounds good for a balanced, and not exceptionally impossible to code combat system (including armor, weapon equations, class advantages etc) please throw it my way.


Yeah the AP thingy which I am guessing you are calling it Attack Points? You should have it go up by like 2 every 30 minutes, and then once you get your Battle system in there, you can implement the AP by rewarding 1 AP for every successful battle won or something like that. biggrin.gif Also you can use up to a maximum of 10 or 15 AP each time you attack, which is kind of like KingsofChaos, where the more AP you use on someone the more money/gold you will recieve if you win.


Also you should have players be able to buy forts. biggrin.gif When a member buys a fort they get extra defense added on to thier current defense, and when a member attacks a person with a fort then that member would suffer by losing a certain amount of defense points divided by the attackers attack points. BUT! If that person was to wipe out the fort in one hit, it wouldn't take anymore defense off with that of the forts maximum defense. ohmy.gif


So what exactly do you need for the armor, weapon equations, class advantages? Just basically names and how to do them?
Report, edit, etc...Posted by MindArchon on 2006-08-04 at 07:08:32
What I need help with at this point is figuring out how the combat system works:
  • How players are going to engage in combat
  • "In Combat", how is it going to work?
  • Depending on your class, what advantage should strength, intelligence, etc do?
  • If each class has certain abilities, how should they be utilized in battle?
  • Equations involving strenth, agility, etc to determine your damage reduction, damage, etc.
  • How will mana be incorporated into battle?
I am looking for conceptual ideas here smile.gif

Also slayer, you said you might be able to make me a template:

Just try to make me a layout where the "menu" would logically go and a place for content. It shouldnt be very hard, it just has to be better then mine tongue.gif. Just look at what mine has displayed and work off that.
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