Staredit Network

Staredit Network -> UMS Showcase -> Map Making Machine
Report, edit, etc...Posted by linux_junkie on 2004-08-01 at 08:24:56
I know that internet collaboration typically ends prematurely, but I was wondering who here thinks it might be fun to try a team project? Basically, the idea is people can spend their time making the parts that they enjoy working with the most. Some people love doing terrain, others hate it. Same with triggers, dialog, story, unit balance, etc. It might be something fun to try, and could potentially work well. Make a regular Map Making Machine here. Could probably churn out solid games in record time. Then again, I have been known to be a complete idiot. So, what do you guys think?
Report, edit, etc...Posted by Tuxedo Templar on 2004-08-01 at 10:18:34
I dunno what we 'guys' think but I know what I think. You're digging yourself an early grave by disclaiming you know nothing and that you're probably an idiot and this would probably be 'fun'. Remember that many of us here are experienced map makers, so unless there's enough of us with the level or bordom, free time, patience, and good will to go along with that, you won't get many serious participants. I'd at least suggest a different advertising strategy, for starters.

As for a map making team, remember that there are many of them out there but few I've seen really succeed, and from my experience SC isn't a good game to do team projects with, due to the fact that only one person can be working on a given map at any given time. There's no readily available way to allocate portions of a map among several people, except by passing it around, which requires a VERY good system of communication and at each stage you'd have to wait for the current person to complete their part before everyone else can move on. Because of that, it tends to take more time than simply doing it solo or at best with 1 other person. I'd be happy if someone can prove me wrong, though.
Report, edit, etc...Posted by Felagund on 2004-08-01 at 13:43:56
QUOTE
You're digging yourself an early grave by disclaiming you know nothing and that you're probably an idiot
When did he say either of these things? He said he was known to be an idiot i.e. people thought he was stupid. It doesn't make him so though. That was pretty rough and you should be spanked. tongue.gif

As for me, I like map making teams. Many of the "famous" and "good" map makers go "WOW!" whenever you spend 5 minutes making some terrain. But I trust you're above that kind of stuff. It might be fun to create a partnership. And really, this way, even if we create maps NO faster than before, we'll still get to do other things longer. I don't know about you, but I enjoy actually playing Starcraft too. And anyway, I have another two games (Call of Duty & Final Fantasy 11) to play.
Report, edit, etc...Posted by Paella on 2004-08-01 at 16:22:57
Blizzforums does something like that, but i dont think that they get a lot of work done. but team working sucks, and dont start something off saying that you are a newb or that you suck. that is just stupid
Report, edit, etc...Posted by linux_junkie on 2004-08-01 at 17:42:45
When did I call myself a newb or say that I suck? Um, never. Way to not even read the post before responding, dumbass. By my mapping skill I have set (Advanced), I do believe it's safe to assume that I'm not a newb. Also, my idiot comment was meant to suggest that I may be dumb in thinking an internet collaboration could succeed. So try reading before posting such stupid things, Paella. And Tuxedo Templar, I never once said that I knew nothing. I consider myself a highly skilled mapmaker. You too should read more carefully before tossing out harsh judgements.
Report, edit, etc...Posted by Rizaun on 2004-08-01 at 18:18:35
I personally don't like shared map making beacuse not everyone thinks or likes the same things, I was making an horror map once with a friend, he was newb at map making, i started the map, then gave it to him to make some, then he gave it to me etc, till once when i was making one of my parts, he continued making his version and he said we would choose which one was better, at the end, his version resulted to be a wannabe Resident Evil, and so he quit project and i finished it. It was the first and my last time of sharing a project with someone.

I agree with Tux, making a team project takes more time than doing it solo.
Report, edit, etc...Posted by Vindexus on 2004-08-01 at 19:50:59
The only team thing I would do would be to have a friend make terrain and then I do everything else. I hate terrain. Doing a team thing any other way would be too hard for me, what with conflicting ideas and circulating the map. It could possibly work though.
Report, edit, etc...Posted by Rizaun on 2004-08-01 at 21:53:26
Also when working on team will require the download a lot for each time the next teammate is going to make his part, i'll stick with solo making.
Report, edit, etc...Posted by linux_junkie on 2004-08-01 at 22:50:01
Well, it seems interest in teamwork is pretty low... Oh well. Solo mapmaking seems to be better, in general consensus. I agree, but I just thought doing the team thing migh be fun to try occasionally. Oh well. Back to working on my map tongue.gif .
Report, edit, etc...Posted by Kow on 2004-08-02 at 00:14:26
I think that a partnership in map making is good *ONLY* of you are like neighbors and can actually work on it at the same time, also it helps if you have the same interests.
Report, edit, etc...Posted by Tuxedo Templar on 2004-08-02 at 00:41:39
I'm not saying your an idiot, I'm saying you shouldn't say you are. And if you haven't done a collaboration before, then you know nothing about it. Not to say it won't work, but with SC my experience is they generally don't work unless you have really good planning and communication, which takes experience to know how to do.
Report, edit, etc...Posted by Nozomu on 2004-08-02 at 00:46:08
The only time I've seen collaboration actually work is among very talented map-makers (SaltMan, etc.). The guys at WarBoards have something good going, but it's still a slow process. They also have the advantage of having some very skilled people. My reccomendation is that you just practice and make maps until you're extremely comfortable with StarEdit (for starters).
Report, edit, etc...Posted by linux_junkie on 2004-08-02 at 04:49:36
QUOTE
My reccomendation is that you just practice and make maps until you're extremely comfortable with StarEdit (for starters).


When did I say I wasn't extremely comfortable with StarEdit? I consider myself a talented mapmaker already.

Also, to comment to Tuxedo Templar, I do have experience with internet collaboration. Granted, it was with C coding, not SC map making, but the same kind of logic and rules apply. I do realize that it requires good planning and communication. Also, I was not suggesting that people drop their current projects to jump onto some sort of teamwork project. I was merely suggesting it as a fun little side project, to see what kind of maps actually come out of it. Which looks to be none, as of now. People took my suggestion the wrong way, it seems. And once again, my idiot comment was in regards to thinking the internet collaboration would last or succeed, since they have a tendency to dissolve quickly. Try and look at the context the word was used in, next time. And don't get so hung up on the language used.
Report, edit, etc...Posted by Rizaun on 2004-08-02 at 05:24:02
So you calling me retard for getting wrong what u said!? HUH!? j/k, well, i did get what u said, but not all people likes it that way cuz it takes more time and usually people have different interests, i never thought bout dropping a project to jump on a new one, i never drop a project...i just...put it in the On Hold Forgotten List ^_^!
Report, edit, etc...Posted by EruIluvatar on 2004-08-02 at 05:33:26
Yeah but that's the point of asking people;people who wanna participate in this project will have the common interest of wanting to participate in this project. If you mean interest as in different preferences for storylines etc, that's where the brainstorming would come in.
Report, edit, etc...Posted by SaKuRa_RPG on 2004-08-02 at 06:40:25
The best team projects are just projects that review each others material during beta testing, choosing and selecting dialog, music, and scenes with friends. Usually one person who makes the whole map and then another who makes the transition from battle to scene seem real and smooth. Editing placement of sounds and dialog is probably a must between a good RPG shared team, pretty much it. No shared triggers or anything.
Report, edit, etc...Posted by Moogle on 2004-08-02 at 06:44:21
Team Projects kinda not fun, because everyone has own ideas and opinions about how map should go, see if someone thinks this n other two think something else then 2 vs 1 in vote so that guy idea maybe awesome others may suck overall was the votes wins. Then you have issue who gets most credit in map, because if more then one maker noone knows who did most work. Then map may never get finished thats another issue with team projects. Also Someone maybe better then someone else at something and some else edits a lil part n it sucks then u play map n person who better at it wont fix it because some idiot when along n censored.gif ed map then project gets dumped. Bah to much hassle for bloody team project.
Report, edit, etc...Posted by Rizaun on 2004-08-02 at 15:39:06
Yup, in order to Team Work....you must share brain with ur partners, and if the map has a big size due to wavs (unless they set them at the end) each one will need to have fast connection speed, thats why Mog can't work on a map with me sad.gif
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