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Staredit Network -> Modding Chat -> SC: Ghost units
Report, edit, etc...Posted by XrPLeon on 2006-08-02 at 15:26:17
http://en.wikipedia.org/wiki/StarCraft:_Ghost

I was checking this out the other day and then the Idea hit me that making some of the new units (scroll down a bit) wouldn't be too hard to do. I'm not too experienced at modding, and I will give an attempt, but I'm sharing this idea with you guys who are, far more experienced than I. For example, to make a Stinger, you could replace the goliath with the siege tank base and its head with the vulture body, and then change its weapons.

Or a grizzly could be made by giving an anti ground bomb weapon and then by changing some of the ground units' sizes (good luck with exactly three though.)

I'll be waiting on some new modding tools before I even make an attempt at adding more than 3 weapons to certain units. Maybe if I start with ICECC I can (probably easily) add a melee attack to the hydralisk.

So the idea is really quite open to anyone.
(Sorry if this has been done before, I just woke up. Did a quick check to see if anyone had this, and I didn't find any topics on it. A QUICK check.)
Report, edit, etc...Posted by dumbducky on 2006-08-03 at 12:17:48
I don't think you can assign three weapons to a single unit. There's one for air and one for ground.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-03 at 12:21:22
You can, if you give the unit a turret.
Report, edit, etc...Posted by dumbducky on 2006-08-03 at 12:23:58
So in theory, you can have 4 weapons on a unit?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-03 at 12:24:41
Or, if it appears on the target, you can make it based on distance and use the useweapon opcode.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-03 at 17:14:10
It doesn't even need to appear on the target. Think about BSTRhino's Zerg Doom. The Zerglings have three separate attacks, and so do the Hydralisks. Not all of the weapons can be specifically assigned to the unit, of course, but you can call them (as DoA said) with the useweapon command.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-03 at 22:04:22
wrong, you can have a maximum of 2 missile weapons and as many 'melee'/'appear on target' as you want tongue.gif
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-03 at 22:39:05
Which is what I was getting at... For those of you who don't understand, the useweapon opcode creates the graphic on the target. Meaning weapons that fly to their targets just don't cut it with that. However, the thing is deciding what weapon to use when. Random jumps or distance jumps are the most common.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-07 at 15:53:52
Some of those things might also be used in spells tongue.gif
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