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Staredit Network -> UMS Assistance -> Stealth Question ... Need Help!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-01 at 12:48:11
Stealth


I want to do a Splinter Cell Game (like the game...not THE game) And i want to put some "hiding" dark place he can hide heself. I think i will do:

P1 (the player) Disable vision (Will be like close the light)

P2 (Computer) Give vision to P1 And P3 (Will be P1, P3 light)

P3 (ennemie computer) Disable Vision (Will be like close the light)

"BUT" if P1 is in the Dark, P3 will attack him? P3 don't have their own vision, working with P2 ...

(like Splinter cell with is stealth Bar when at 0 ennemie dind't see him...)

Sry for my bad english if you don't understand tell me i will... rewrite my question.
Report, edit, etc...Posted by eXile5 on 2004-08-01 at 14:59:58
If player 3 has vision turned off on himself, then it can't attack.

And if player 1 has vision turned off so he has to rely on player 2 as the light, that won't work, atleast for me it didn't.

But a cool trick to stay hidden is to use Starforge or SCMDraft2 and play with the Normal and High terrain. If you have a unit on the high terrain, then nothing on the normal ground can see you.
Report, edit, etc...Posted by EzDay281 on 2004-08-01 at 16:33:06
Unless you attack somehting on that lower ground.
Report, edit, etc...Posted by Paella on 2004-08-01 at 16:33:19
you could do the cloak unit trick, and just switch units when they are hidden or not.
Report, edit, etc...Posted by Vindexus on 2004-08-01 at 17:54:37
Have an arbiter in your shadow, when the unit goes there, give him the arbiter.
Report, edit, etc...Posted by linux_junkie on 2004-08-01 at 17:59:39
That's the way I'd do it. Just like in the Thieve's RPG.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-01 at 18:46:10
I don't know for you but.... for me it's working (Yea i know im lazy but...) I try to make a practice first... it's working listen what i done:

P2 will be the light: Turn shared vision for P1 And P3

-So if I am next to the Spider mine (light) they will see me and attacking me, But if i am hide in the fog of war... they dind't see me ... walk over me...

P4 will be my night vision: Turn off shared vision to P3, Turn on...P1

-Now i can see throught the fog but the comp dind't. I can see my enemies and they can't

P3 Will be the ennemies: They have turn off shared vision with them ... need the spider mine (light) to see throught the Dark...


Im pleased! But now i got another problem... I don't know why but my damn P4 Observer (night vision) don't want to follow me....

I do:
Center location "P1" on "unit" ...anywhere (preserve)

Create 1 observer P4 Invincible (not-Preserve)

Teleport Obs P4 from Anywhere to "P1" (Preserve)

Hyper triggers
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-03 at 14:15:19
Well, I'd try:

CONDITIONS:
-always

ACTIONS:
-center location on you
-order obsver to location
-preserve trigger
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