wen i look at the oppenents base sc crashes
this could b a problem i think
You need to give us some more info, example:
- did you modify the opponent's AI
- what race was the opponent
- what unit(s) did the opponent have, if you don't know then what units do you think they had
- are you able to repeat the crash
- if you can repeat the crash, does it happen at the same time or is it random
I had this problem when I edited a graphic. Turns out that the Hatchery was short several frames, but the iscript was still calling them. We really need to know what all you edited to be able to help you.
well its happens once i look at the enemy base but i think its that the scv looks like a seige tank base
soo is that my problem or is it somethin else
If you didn't edit the Iscript, then that's definitely your problem...or at least one of them
The scv has something like 256 frames, and to make it work you have to replace every one. The seige tank does not have that many, and so it will cause a crash.
Or you could set the "unt gfx" in the "Graphics" tab of DatEdit's units.dat menu to "Siege Tank(Base)." Setting the units.dat graphic to something else automatically uses that graphic's iscript. You might have problems harvesting, but you can fix that with the iscript also.
Gathering resources requires the "Resource Miner" adv.property checked and a LO? file linked from the respective images.dat entry's Overlay 3 position. No Iscript involved, to my knowledge.
Yes there is. There's the animation when the unit is mining. Don't remember which one it is right now though.
Ugh. The animations are different for each worker. For Probe, it's ProbeIsWorking, for the SCV I think it's local77, and for the Drone it would appear to be local08.
Your locals depend on what else you have decompiled, because they build up on each other. Ex.
If unit A had 3 locals, unit B would start at 03 (that's counting 00). So your locals may not be the same for him.
AHA! That's how locals work. I had wondered about that for a while. That explains why they aren't defined in the header and why ICECC doesn't like multiple entries using locals with the same name.
QUOTE(DiscipleOfAdun @ Aug 8 2006, 04:37 PM)
Yes there is. There's the animation when the unit is mining. Don't remember which one it is right now though.
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Oh, yeah, I dunno what I was thinking. There is an animation in which the SCV 'attacks' the minerals with the 0-damage Fusion Beam. Righto
since i cant get ice xp or ice cc 2 run how do i edit this stuff on the original ice cuz its weird