Staredit Network

Staredit Network -> Modding Assistance -> my mod is a crasher?!?
Report, edit, etc...Posted by CommmanderMoo19 on 2006-08-06 at 14:54:00
wen i look at the oppenents base sc crashes

this could b a problem i think
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-06 at 14:59:07
You need to give us some more info, example:
  • did you modify the opponent's AI
  • what race was the opponent
  • what unit(s) did the opponent have, if you don't know then what units do you think they had
  • are you able to repeat the crash
  • if you can repeat the crash, does it happen at the same time or is it random
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-06 at 15:11:18
I had this problem when I edited a graphic. Turns out that the Hatchery was short several frames, but the iscript was still calling them. We really need to know what all you edited to be able to help you.
Report, edit, etc...Posted by CommmanderMoo19 on 2006-08-06 at 18:10:12
well its happens once i look at the enemy base but i think its that the scv looks like a seige tank base
soo is that my problem or is it somethin else
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-06 at 20:09:53
If you didn't edit the Iscript, then that's definitely your problem...or at least one of them tongue.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-07 at 09:34:10
The scv has something like 256 frames, and to make it work you have to replace every one. The seige tank does not have that many, and so it will cause a crash.
Report, edit, etc...Posted by CommmanderMoo19 on 2006-08-07 at 11:21:28
256!!!! man ferget that
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-07 at 13:11:22
Or you could set the "unt gfx" in the "Graphics" tab of DatEdit's units.dat menu to "Siege Tank(Base)." Setting the units.dat graphic to something else automatically uses that graphic's iscript. You might have problems harvesting, but you can fix that with the iscript also.
Report, edit, etc...Posted by BroodKiller on 2006-08-08 at 08:51:03
Gathering resources requires the "Resource Miner" adv.property checked and a LO? file linked from the respective images.dat entry's Overlay 3 position. No Iscript involved, to my knowledge.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-08 at 10:37:38
Yes there is. There's the animation when the unit is mining. Don't remember which one it is right now though.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-08 at 10:41:50
Ugh. The animations are different for each worker. For Probe, it's ProbeIsWorking, for the SCV I think it's local77, and for the Drone it would appear to be local08.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-08 at 10:50:58
Your locals depend on what else you have decompiled, because they build up on each other. Ex.

If unit A had 3 locals, unit B would start at 03 (that's counting 00). So your locals may not be the same for him.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-08 at 11:06:28
AHA! That's how locals work. I had wondered about that for a while. That explains why they aren't defined in the header and why ICECC doesn't like multiple entries using locals with the same name.
Report, edit, etc...Posted by BroodKiller on 2006-08-08 at 12:10:05
QUOTE(DiscipleOfAdun @ Aug 8 2006, 04:37 PM)
Yes there is.  There's the animation when the unit is mining.  Don't remember which one it is right now though.
[right][snapback]542224[/snapback][/right]

Oh, yeah, I dunno what I was thinking. There is an animation in which the SCV 'attacks' the minerals with the 0-damage Fusion Beam. Righto
Report, edit, etc...Posted by CommmanderMoo19 on 2006-08-09 at 21:57:49
since i cant get ice xp or ice cc 2 run how do i edit this stuff on the original ice cuz its weird
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