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Staredit Network -> Modding Assistance -> my mod doesn't work right
Report, edit, etc...Posted by coolpotatoes on 2006-08-06 at 19:44:08
I made a memgraft patch that allows the nexus and supply depot to load units and cloak. The cloaking doesn't work but i'm not really concerned about that. I edited that .dat files and everything. The nexus has a load button but cannot load protoss units, however it can load terran units (i mind controlled and SCV to test this) and the supply depot has the same affliction that it can load terran but not protoss units. The game doesn't crash, it just refuses to load the protoss units. Can anyone tell me why this is happening?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-06 at 20:12:24
I've never really heard of anything like this happening before, but maybe building loading is hardcoded to terran units?
Report, edit, etc...Posted by coolpotatoes on 2006-08-06 at 20:21:20
I hadn't really thought about that, but you may be right because the Terran are the only race that have a building capable of loading units. Maybe that has something to do with it?
Report, edit, etc...Posted by nirvanajung on 2006-08-06 at 20:43:09
just change race of each protoss unit to Terran race in units.dat

that's doesn't matter even though that going to be terran race
anyhow players could play with toss's units if did set buttons for creating unit

but if that loading funtion is under control by Unit ID adress, then that should might
hardcoded
Report, edit, etc...Posted by coolpotatoes on 2006-08-06 at 21:32:13
[Thanks, I'll try that.

ADDITION:
Well...That allows it to load them, but now all the "protoss" units take up terran supply, so i can't build anything without it telling me "Build more supply depots" which the probes is not cabable of.
Report, edit, etc...Posted by nirvanajung on 2006-08-07 at 00:21:21
QUOTE(coolpotatoes @ Aug 6 2006, 07:31 PM)
[Thanks, I'll try that.

ADDITION:
Well...That allows it to load them, but now all the "protoss" units take up terran supply, so i can't build anything without it telling me "Build more supply depots" which the probes is not cabable of.
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then change pylon to terran
so i say that u'd should change toss to terran which units and buildings of race
if u want make allow load into buildings for toss
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-07 at 08:40:35
That's probably too much work for one simple change, and it would cause even more problems in the long run. pinch.gif
Report, edit, etc...Posted by JordanN_3335 on 2006-08-07 at 10:53:15
QUOTE(coolpotatoes @ Aug 6 2006, 07:43 PM)
I made a memgraft patch that allows the nexus and supply depot to load units and cloak.  The cloaking doesn't work but i'm not really concerned about that.  I edited that .dat files and everything.  The nexus has a load button but cannot load protoss units, however it can load terran units (i mind controlled and SCV to test this) and the supply depot has the same affliction that it can load terran but not protoss units.  The game doesn't crash, it just refuses to load the protoss units.  Can anyone tell me why this is happening?
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Hmm isnt that a building though so can't that interfere with things. Or why not change the unit to a shuttle maybe that could. Well thats what I think.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-07 at 13:26:28
Another thing you might try is unchecking the building flag and checking flyer in unit.dat's advanced tab,
though this would probably get the right effect, it might have some effects such as spells being able to target it and such.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-07 at 13:29:28
Also, I don't think it's possible to cloak it. I've tried. Someone--it was either Terrainfigther or DoA--told me that optional cloaking is hardcoded to certain units. The Nexus, unfortunately, is not one of these units.
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