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Staredit Network -> Modding Chat -> Random Modding Questions Bred From Ignorance!
Report, edit, etc...Posted by Demaris on 2006-08-08 at 09:40:41
What is it in the code of SC that limits AI scripts to only players 1-8?

What is it in the code that protects units under a Dark Swarm and prevents attacks under a Disruption Web?

Why is the Unit max ~1700?



I now apologize for my ignorance.

ADDITION:
This is probably better in Modding Assistance. crazy.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-08 at 09:51:57
QUOTE(Demaris @ Aug 8 2006, 08:40 AM)
What is it in the code of SC that limits AI scripts to only players 1-8?

What is it in the code that protects units under a Dark Swarm and prevents attacks under a Disruption Web?

Why is the Unit max ~1700?
I now apologize for my ignorance.

ADDITION:
This is probably better in Modding Assistance.  crazy.gif
[right][snapback]542176[/snapback][/right]

1. the neutral flag, some units start out with it and certain units are assigned it in-game by the game engine.
2. It's a hardcoded spell effect in the exe.
3. computers where alot slower back when they made starcraft, so they had to make it pretty low...
even computers nowadays can't really handle 1700 units very well. tongue.gif
Report, edit, etc...Posted by Demaris on 2006-08-08 at 09:54:18
So players have flags, too? confused.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-08 at 09:57:33
yes they do, the flags are controlled by the game engine - here's what I know about it:

players 1-8 normal flags, follow .dat instructions
players 9-12 edited flags, basically follow .dat instructions with a few exceptions
players 13-256 edited flags, these players don't actually exist and where discoverred as a glitch. tongue.gif
Report, edit, etc...Posted by Demaris on 2006-08-08 at 09:58:16
I'm guessing you'd need to hex the .exe to change the player flags?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-08 at 09:59:11
yes you would, but I really don't see why anyone would want to... blink.gif
Report, edit, etc...Posted by Demaris on 2006-08-08 at 09:59:58
Changing players 9-12 to be able to run triggers and AI scripts, because that would be awesome.
Report, edit, etc...Posted by BroodKiller on 2006-08-08 at 10:00:27
You guess right.
Report, edit, etc...Posted by Demaris on 2006-08-08 at 10:03:21
Another one!

Is it possible to change the configuration of addons? I.E. the size, shape, and location relative to the original building.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-08 at 10:09:30
well, you can easily change the possition with the addon position values in unit.dat's graphics tab
Report, edit, etc...Posted by Demaris on 2006-08-08 at 10:12:18
And the rest is just iscript/image editting.


If I think of anymore, I'll post 'em. Thanks for putting up with my nonsense.
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