Staredit Network

Staredit Network -> Modding Assistance -> Memgraft messing up data
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-08 at 11:12:05
http://www.staredit.net/index.php?showtopic=33493

That was my original problem. A slightly older version of Memgraft was messing up the "Burrow" command.

Now it's messing up add-ons. I have exhaustively checked all requirements, and they are either the defaults or what I changed them to. These changes worked fine until I got the newer version. Now, I press the button, it asks me where to build the building, and then doesn't do anything when I tell it where. Preplaced add-ons work fine, but I can't make them in-game. What's up with Memgraft?

Also, I think I'm going to downgrade to 1.12b (instead of 1.13e) so I can make something in the Zerg tech tree work the way I want it to. Where can I find Memgraft 12b? And does it have these issues?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-08 at 11:17:36
The old memgraft (1.12b) shouldn't have these issues, the issues are caused by typos DoA made while hex editing memgraft.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-08 at 11:25:40
Hmm, that's wierd, the only thing I have that doesn't work are archons....but those can be edited to work...oh well, just wait for FG. I've got my reading the proper req/act functions down now.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-08 at 11:53:35
Oh, believe me, I'm waiting for Firegraft. Impatiently. But this is for the contest, so if someone can just point me toward version 12b, I would be most grateful. I think that starcraft.org is down so I can't get it there.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-08 at 13:00:23
Here.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-08 at 13:51:16
Well, I've got it.

It wasn't Memgraft after all. blushing.gif Something messed up the requirements for "Place add-on" and since I hadn't (intentionally) touched it I assumed that the weird values there were the default.

Still, thanks for the v. 12b Memgraft. I want to make a Spawning Pool morph, and having the new buiding just appear on top of it seems a bit noobish.

I think we can declare the problem solved. Sorry for any undue worry that I have caused to Disciple of Adun. Mea culpa...

*Locks topic*
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