I made a memgraft patch that allows the nexus to use the "Initializing arbiter" action so that it can cloak units. It works fine (i did forget to set the return to idle command, but thats my fault) cloaking the units. However, as far as i can tell whenever i get 12+ units (at least one being a dragoon) under the nexus's cloaking field the game crashes. The nexus is the only unit i changed. Why is this happening and what can i do to fix it? Here is the .mpq
If anyone can help me I would greatly appreciate it.