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Staredit Network -> Modding Assistance -> Somethings wrong with medic buttons
Report, edit, etc...Posted by AngryPoonani on 2006-08-11 at 01:44:34
So I got my test project to work and I fixed a stimpack button to a medic in slot 6, but in doing so it knowcked off the optical flare button... I though I had forgotten to change the medics button limit and so I went back and changed it to 8 instead of 7 but the problem still persistes to bug me... arg please help. cursing.gif

Any suggestions? tips? Explanations?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-11 at 08:51:52
My best advice would be to try it again, you most likely messed something up on accident (example: uses same slot)
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-11 at 10:28:57
I had this problem. Make sure that the buttons are in order of their numbers, i.e. 1 is first, 2 is second, etc. Starcraft displays them in the order they're entered in, regardless of their number. So if your buttons are in slots 1,2, and 3 but the 3 is first, the others will end up in 4 and 5. It can be a mess.
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