I finished my testing on the header files, now there's only 3 I'm not to sure about what label to give them and one partially unknown. (needs partial testing)
here's my complete list of solved unknowns/mislabeled headers:
Unknown18 - LiftOff (confirmed)
Unknown19 - IsWorking (confirmed)
Unknown20 - Unknown20 (always links to a header use-able as a idle animation)
Unknown21 - building warp-in animation (confirmed)
Unknown22 - Unused (confirmed, but could still have a unknown use)
Unknown23 - (used to spawn image for tank/goliath turret and close certain doodads)
(enable or dissable doodad state?)
Unknown24 - (most/all terran buildings, Assimilator, most installation doodads)
(opens certain doodads, and used for idle/linking to idle headers)
(enable or dissable doodad state?)
Unknown27 - (links to landing, Unknown24, Unknown19, Unknown23, GndAttkToIdle,
and IsWorking)
SpAbility1 - Unused (confirmed, but could still have a unknown use)
SpAbility2 - CastSpell (confirmed, casts all spells except burrow/unburrow,
but it does have a few exceptions)
SpAbility3 - Unused (confirmed, but could still have a unknown use)
BurrowInit - Other2 (confirmed, it has multiple uses)
IsWorking - AlmostBuilt (confirmed, is used for buildings/units building them)
Landing - Built (confirmed)
LiftOff - Landing (confirmed) (the funniest mistake of all
)
ConstrctHarvst - Burrowed&CancelMorph (partially confirmed, uses while burrowed?)
P.S. don't say we need to test the rest, I re-tested every header and only posted the mis-labelled ones.
Also, you can test these all you want, I can personally guarantee I got 100% of them 100% right (with the confirmed ones)