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Staredit Network -> UMS Assistance -> Parking Lots
Report, edit, etc...Posted by r[s]t on 2004-08-02 at 15:05:51
YOu guys know parkign lsots like the one in yoshis matrix map? how do you get hte "cars" to allign with them?



i'll upload a pick later, i dunno how, only the whole map
Report, edit, etc...Posted by Kow on 2004-08-02 at 15:07:42
place them and have them move to a spot on the inside so they align with it..,. i think...

id show u but as of this moment, i have no editor *sniffles* I feel so empty...
Report, edit, etc...Posted by BeeR_KeG on 2004-08-02 at 15:12:10
Make the Tank(I think youre using tanks) aling perpendicular to the parking spot.
Tell the tank to move into the spot and you got it.

It's just about alinging it perfectly, no fancy editor or triggers needed. Batteries not included.
Report, edit, etc...Posted by Kow on 2004-08-02 at 15:14:05
made by hasbo co.?

*on topic*

so you put them outside of he spot then order them in or polace them in and order them to the middle of the spot?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-02 at 15:18:11
I've heard a possibility.

-Make 2 location 1 on the "vulture" then the 2nd in the way you want.
-Make him move to the 2nd location and move it back to the 1st Location(preserve trigger)

-Use Hyper triggers
Report, edit, etc...Posted by Kow on 2004-08-02 at 15:20:40
waht does that solve?
Report, edit, etc...Posted by BeeR_KeG on 2004-08-02 at 15:21:22
Yes i'll try to draw a picture so you understand better.

\.............\
.\.............\ <== The parking spot
..\.............\
...\.............\
....\.............\
.....\.............\

Move Tank here
====>TANK

\.......*.....\
.\.............\ <== The parking spot
..\.............\
...\.............\
....\.............\
.....\.............\


Tell the tank to move to the *
The tank should move parallel to the lines and park up.
It would require many tries to perfect, but it's not that hard, only requires patience
Report, edit, etc...Posted by Kow on 2004-08-02 at 15:42:00
user posted image



The attachment is not tested but it is of that map. I can not test as of this moment.
Report, edit, etc...Posted by Clokr_ on 2004-08-02 at 18:20:01
If you dont want to use 99999 locations, use burrowed units. You'll need 2 units:

\.....a......\
.\.............\ <== The parking spot
..\.............\
...\.............\
....\.............\
.....\.............\
............b.......

Move location 'b' on unit b. Create one tank at 'b'. Move location 'a' on unit a. Order all tanks in 'b' move to 'a'. Remove unit b in 'b'. Remove unit a in 'a'. Preserve trigger.
Report, edit, etc...Posted by r[s]t on 2004-08-02 at 21:35:12
Yeah, i should i of put in my first post i know all that alligning stuff....


is there a petter way? esaier, less locations, triggers, burrowed units?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-02 at 21:42:22
Use tank... they never move...
Report, edit, etc...Posted by Clokr_ on 2004-08-03 at 08:00:39
There are some units that since patch 1.11 they face ALWAYS the same way when SC loads the map. If you find one that seems a car and that faces to the where you want...
Report, edit, etc...Posted by BeeR_KeG on 2004-08-03 at 11:28:26
OffTopic: How do you make a screenshot or picture like the one Kow has of SCXE or SF. I hit the print screen but it dosen't do none. I can only make those in games and stuff.
Report, edit, etc...Posted by Shmeeps on 2004-08-03 at 11:37:06
Did you paste it into Paint, or PSP, or something like that?
Report, edit, etc...Posted by r[s]t on 2004-08-03 at 20:47:58
scm2jpe <----click
Report, edit, etc...Posted by Kow on 2004-08-04 at 18:46:00
i think he means of actual gameplay, not of wat a map looks like.

you ress the print scrn, it puts what your screen looks like to your clipboard, in order to see or edit this, put it in an imaging sofware program. open the program as normal and press paste (right click + paste)
Report, edit, etc...Posted by Deathknight on 2004-08-04 at 19:02:12
You can use the sieged tank sprite. It won't move, it looks good, etc.

Note: Only for parking spaces like this:

\.........\
..\.........\
....\_____\
.....\.........\
.......\.........\
.........\.........\
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