Staredit Network

Staredit Network -> Modding Assistance -> SCV auto repair/ making new buildings
Report, edit, etc...Posted by Kookster on 2006-08-13 at 00:59:02
so basicly ive been trying to find a way to modify the scv repair to something like a auto repair,

so this is what i want it to do:

click on click off kinda like cloak cloak decloak
move to damaged units like medics do
repair automaticly when next to damaged units like medics

ive been trying to modify dat files bin files and using memgraft but nothing has worked so far

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ive also been trying to make it so the scv has another option when it comes to advance buildings but when ever i add a different building to the advanced buildings change the advanced unit building number of commands modify the building accordingly in the dat it still doesnt show up in the menu and it wouldnt let me build any advanced buildings.

so any advice on this would be nice since im about ready to give up on memgraft
Report, edit, etc...Posted by Pyro-Fire on 2006-08-13 at 01:08:11
datedit, make idle to repair (or attack/repair)
Report, edit, etc...Posted by Kookster on 2006-08-13 at 01:31:19
nope didnt work it just shows the button constatly active but doesnt make him move toward damaged buildings/units
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-13 at 09:23:45
Unless we can solve the unknowns left in Orders.dat, there's no way to do it. sad.gif
Report, edit, etc...Posted by BroodKiller on 2006-08-13 at 09:52:55
Hmm...I wonder - give the SCV the "Target Acquisition range larget than 0 and set the repair order's flags to match those of Heal (it's Unknown 8 I think, TheNomad discovered it awhile ago), and see what happens?
Report, edit, etc...Posted by Owyn on 2006-08-13 at 12:20:47
i believe it is possible, cuz in some hack for 1.13f was feauture "scv auto repair"
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-13 at 13:33:16
That's most likely a AI script the hack runs, and sends commands to starcraft making it think you're orderring it to.
Report, edit, etc...Posted by Kookster on 2006-08-13 at 15:23:33
either way works for me,

ive been tinkering with the unknowns in orders dat, i havent been very succesful tho

ADDITION:
for ai editing would i use which program??

and maby get how it works

I remember like a year ago i tried tinkering with ai scripts but i didnt know anything about modding then.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-13 at 19:41:13
1. SCAIEdit v3.1
2. there's a great tutorial somewhere...but I forgot the link (it's just like Iscripting, but with differant opcodes)

I wouldn't recommend trying to AI Script for anyone trying to learn to mod, I attempted to learn it twice before I understood it. (when I first started)
Report, edit, etc...Posted by Kookster on 2006-08-13 at 21:04:10
yeah i found the program like a hour ago been tinkering

i made a script but how do i make it play it in game and apply to the scv???
Report, edit, etc...Posted by nirvanajung on 2006-08-14 at 13:28:39
is there any menu which save aiscript.bin file ?
As far as i know, Ai file is Scripts\Aiscript.bin
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-14 at 14:02:59
QUOTE(kookster @ Aug 13 2006, 08:03 PM)
i made a script but how do i make it play it in game and apply to the scv???
[right][snapback]544581[/snapback][/right]

I don't think you can, but you might could try replacing the junkyard dog order script with it and setting the SCV's AI to junkyard dog's Orders.dat entry
Report, edit, etc...Posted by Kookster on 2006-08-18 at 19:30:58
nope didnt work, honestly i think im trying to reach to far to fast by doing this im gonna try to keep it more simple until i understand ai editing better
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