I have played a few mods that other people have made and I noticed that they made certain units do a normal attack for say 4 attacks and then the unit will spin around and shoot out little projectiles that do more dmg.
How is this done and with what apps?
Also on one mod there is a dragoon that randomly disappears and when it disappears it goes much faster.
For the goon to disappear did they just remove some animations from the iscript.bin of a dragoon so they were blank?
Also how did this person make the animation of the unit affect it's speed?
they are really kool effects that make the mod look amazing.
addition:
another Q:
How is it possible to make a unit fire say 6 missiles (at the same time) in a circle around itself?
Ice it will modify the iscript.bin file which controls the image files and the images of attacks those units do check it out its a sweet program.
Note get normal ice then download Ice xp and just replace the Ice.exe with the Ice_xp.exe and rename it to Ice.exe it will save you some pain trust me
However, most those mods you saw were made with IceCC. Ice isn't the best when it comes to advanced Iscripting, because it's harder to 'see' your script. When you work with IceCC, it's different, because you are just using a text editor.
And you can make multiple shots simply by adding more "attack" commands in the iscript.
Here's a reference textfile I made, it should help you if you have any Iscripting problems
[attachmentid=20651]