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Staredit Network -> UMS Showcase -> Honor of the Fallen, Prelude
Report, edit, etc...Posted by Moogle on 2006-08-14 at 09:01:34
Honor of the Fallen: Part II Prelude Cutscene

As some of you may know Kenoli and myself are working on a RPG Campaign togetter, some of you may of played " HOTF - So it Begins Part 1 " of our series were currently in middle of making part 2. Kenoli was trying out somethings for a scene and we thought we give ya a little seek peak at prelude of a scene i won't tell you where is during part 2 but mah. ^_^; so enjoy, if not mah whocares.

Prelude
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If you haven't played game then you can find it here: http://www.staredit.net/index.php?download=5780

If you have any questions about campaign or where its going feel free PM Kenoli or myself or ask as on battle.net, we may answer question if we feel like it. happy.gif
Report, edit, etc...Posted by FizzleBoink on 2006-08-14 at 10:53:38
sad.gif Why isn't this on the Wastelands... HahA! Downloaded and will watch now.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-14 at 13:02:34
well, it was short... btw, can we use the 'stone' spell in the game? cause that would be uber. i'll get to playing part 1 when i have some time.
Report, edit, etc...Posted by dumbducky on 2006-08-14 at 14:53:13
I <3 HotF.

I love Fang, the armor system, and the rest of the game. It's just frustratingly hard sometimes. I don't want to use a tonic, for fear I'll need it later. I want to watch that up there, but I still have to be the first one.

Suggestions:
Name ultralisks and geysers.
Adjust the difficulty
Make the cutscenes a little less lenghty. I'm tired of spending two minutes on 10 lines of text.

Other than that, I like it.
Report, edit, etc...Posted by Moogle on 2006-08-14 at 21:05:35
Yea it's short, always good idea save after a cutscene. Difficulty, mah seems medium to me. I think we named Ultralisk now if kenoli updated it. Geysers dont see a point naming them. Cutscenes are long because some people are slow readers. Im glad you liked some of HOTF ^_^; if you to use stone spell go ahead.
Report, edit, etc...Posted by Rantent on 2006-08-14 at 21:44:54
I can't wait for part 2 to come out. biggrin.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-08-14 at 23:05:27
When I played through episode 1 the first time I must have used 1 or 2 tonics the entire map.. it's not hard, at all, and I had 3 saved up when I finished.

I still liked it, don't get me wrong. I saw it as more of a story based game instead of a skill based game, which can be really fun, too. But saying it's too hard is kind of rediculous, no offense.
Report, edit, etc...Posted by Moogle on 2006-08-14 at 23:58:51
QUOTE(fritfrat(U) @ Aug 15 2006, 02:05 PM)
When I played through episode 1 the first time I must have used 1 or 2 tonics the entire map.. it's not hard, at all, and I had 3 saved up when I finished.

I still liked it, don't get me wrong. I saw it as more of a story based game instead of a skill based game, which can be really fun, too. But saying it's too hard is kind of rediculous, no offense.
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Depending on user i guess, but i found it easy. ^_^ i used shield alot. It is more into story then gameplay.
Report, edit, etc...Posted by dumbducky on 2006-08-15 at 10:11:52
Now I just beat the rest of the game from Kojacs house without using a tonic. Mainly because spiritual slash lasts way too long.

Nice little prelude.
Report, edit, etc...Posted by Tdnfthe1 on 2006-08-15 at 15:47:00
QUOTE(dumbducky @ Aug 15 2006, 08:11 AM)
Now I just beat the rest of the game from Kojacs house without using a tonic.  Mainly because spiritual slash lasts way too long.

Nice little prelude.
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Jacking ur armor system moogle =P.

By the way, how did u get the stone effect to happen? I dont know how to invoke those effects so the arbitor uses stasis.

~Tdnfthe1
Report, edit, etc...Posted by Kenoli on 2006-08-15 at 16:33:08
QUOTE(Tdnfthe1)
By the way, how did u get the stone effect to happen? I dont know how to invoke those effects so the arbitor uses stasis.
I put a group of enemy wraiths near an arbiter. After they attack the arbiter, it casts stasis on them.
The zerg units are directly below the wraiths, so they get hit by the spell too.
After that, they are moved to replace the other zerg units.

The map isn't protected, you can see it for youself.
Report, edit, etc...Posted by Moogle on 2006-08-16 at 01:46:27
QUOTE(Kenoli @ Aug 16 2006, 07:32 AM)
QUOTE(Tdnfthe1)
By the way, how did u get the stone effect to happen? I dont know how to invoke those effects so the arbitor uses stasis.
I put a group of enemy wraiths near an arbiter. After they attack the arbiter, it casts stasis on them.
The zerg units are directly below the wraiths, so they get hit by the spell too.
After that, they are moved to replace the other zerg units.

The map isn't protected, you can see it for youself.
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Part 1 was never protected so mah why would this be, not like we care if ppl open maps.
Report, edit, etc...Posted by Kupo on 2006-08-16 at 02:08:33
yes
HotF is a very good game, kenoli showed me yesterday.
Report, edit, etc...Posted by Moogle on 2006-08-16 at 02:20:53
QUOTE(Kupo @ Aug 16 2006, 05:08 PM)
yes
HotF is a very good game, kenoli showed me yesterday.
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Which one, So it begins or webs of fire? noone really meant see part 2 yet.
Report, edit, etc...Posted by Rantent on 2006-08-16 at 03:13:39
Webs of fire! ohmy.gif
Report, edit, etc...Posted by Moogle on 2006-08-16 at 05:18:13
QUOTE(Rantent @ Aug 16 2006, 06:13 PM)
Webs of fire! ohmy.gif
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Ah well, hope ya like part 2.
Report, edit, etc...Posted by LegacyWeapon on 2006-08-16 at 10:52:33
>Showcase.
Report, edit, etc...Posted by Kenoli on 2006-08-19 at 22:16:46
Honestly, Chapter One is the prelude, this map was just a test map.

It's great how the normal limits of map making don't even apply.
Even if I somehow manage to use up all 255 locations and the entire string section, it's okay, because I get to start from nothing on the next chapter.
Report, edit, etc...Posted by Rizaun on 2006-08-29 at 14:51:51
Hey Mog, ya still alive and Map Making? haven't talked to for for quite some time, where are you?
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