1.a trigger that lights a building on fire and when a unit gets to close they die.
2.Booby traps that make a units fall into space.
3.Teleports that are made out of walking into water..like going down stream
might have all ready been done before soo ya
1.a trigger that lights a building on fire and when a unit gets to close they die. You do not even need a trigger to set the building on fire, just alter its unit properties.
Player 1
CONDITIONS
Player 1 brings at least one unit to "Flaming Death"
ACTIONS
Kill all units for Player 1 at "Flaming Death"
Preserve Trigger
2.Booby traps that make a units fall into space.
Player 1
CONDITIONS
Player 1 brings at least one men to "Fall into space"
ACTIONS
Remove all men for Player 1 at "Fall into space"
Play .wave "WAAAAAAAAAAAAAAAHHHHHHHH!!!!!!!!"
Display text message for Player 1: "You have fallen into space."
3.Teleports that are made out of walking into water..like going down stream
Player 1
CONDITIONS
Player 1 brings at least one men to "Upstream"
ACTIONS
Move all men owned by Player 1 at "Upstream" to "Downstream"
Preserve Trigger
basic / old / not that good ideas :l good try tho
keep at it
jeesh guys, im just thinking out loud.....