Staredit Network

Staredit Network -> Modding Assistance -> Few questions.. need help.
Report, edit, etc...Posted by www.com.au on 2006-08-20 at 06:08:31
Only the new broodwar units appear to be in BrooDat.mpq, and if i load StarDat.mpq all it has is a sh*te load of unkown files and some font files.. what going on there?

I wanted to know where all the building GRP's are so i can edit some.. but none seem to be there :S
[SOLVED] Thanks IsaT and Doodle77[MM]

And also, why is it that creating any unit other then zerglings as 2 in an egg crashes sc? What other coding needs to be done to make 2 drones appear in 1 egg? - [SOLVED] Thanks IsaT

And finally, can someone please show me how, if i get a unit like say (hypothetically) the Ghost, and i make one of his attacks lockdown, when he attacks, he'll just sit there constantly shooting lockdown missiles until something else kills it. What i want to know is if you can change it so that after they have shot a unit and locked it down, they move on, or keep attackign it until another one comes along.

Sorry for the n00b questions, but i couldn't find answers to these questions anywhere..

P.S. will Memgraft ever be updated? Like who usually does it?
[ANSWERED] Thanks dumbducky

EDIT: >.<

In using the tutorial off of http://www.warboards.org/showthread.php?t=19125 (third answer down) i followed everything there step by step, but i think i screwed up because now when i go into a game, it crashes and gives me the error:

Error: Script 289 does not exist.

Now, when iscripting, after i edited the text file for the dropship, i save it as TerranDropship.txt, then compiled it into the iscript.bin file..

What have i done wrong? is it ment to be named somethign else?


[SOLVED]

Report, edit, etc...Posted by IsaT on 2006-08-20 at 09:01:33
I can answer only 1 of those, i am still n00b myself sad.gif

QUOTE
And also, why is it that creating any unit other then zerglings as 2 in an egg crashes sc? What other coding needs to be done to make 2 drones appear in 1 egg?


The only way iv seen that done (without exe modding and such) is to set its construction animation to scourge, so it makes 2 scourges that immediately after the animation change into the units. At least i think thats how its done
Report, edit, etc...Posted by www.com.au on 2006-08-20 at 09:33:20
if that works, then maybe it would work for zerglings to..

which probably means i could iscript in a new construction grp for 2 drones..

thanks biggrin.gif

Report, edit, etc...Posted by IsaT on 2006-08-20 at 10:21:56
QUOTE
Only the new broodwar units appear to be in BrooDat.mpq, and if i load StarDat.mpq all it has is a sh*te load of unkown files and some font files.. what going on there?

I wanted to know where all the building GRP's are so i can edit some.. but none seem to be there :S


Theres probably a listfile somwhere, just google it

And about memgraft, everyone now is waiting for firegraft to come out, its in production right now by DOA. You could help out with it if you can think of anything.. http://www.staredit.net/index.php?showtopic=29451
Report, edit, etc...Posted by www.com.au on 2006-08-20 at 10:35:34
Ok cool ill look at that =]

Thanks
Report, edit, etc...Posted by IsaT on 2006-08-20 at 10:46:47
listfile >>

http://www.staredit.net/index.php?showtopi...ndpost&p=199010
Report, edit, etc...Posted by www.com.au on 2006-08-20 at 11:50:22
How do i use it? :S

sorry noob question..
Report, edit, etc...Posted by dumbducky on 2006-08-20 at 13:20:12
To do the ghost weapon lockdown, use DatEdit 1.1. Find the ghost in the units tab, and change it's weapon to lockdown.

About memgraft, it will never be updated. The source copy or something like that got deleted. Good news: DiscipleofAdun is working on FireGraft, which will do the same thing, and he should update it with each new patch.

About the broodat unknowns, you need to add some listfiles to find all the unknowns. I can only think of UED77's, but it's incomplete or something. Someone else will post the solution.
Report, edit, etc...Posted by IsaT on 2006-08-20 at 15:16:45
in WinMPQ (i assume thats what your using) go into options, and click the tab that says file lists, then load the listfile.
Report, edit, etc...Posted by Doodle77(MM) on 2006-08-20 at 15:17:03
Use Ladislav Zezula's listfiles (i love that name tongue.gif), they're much more complete
Report, edit, etc...Posted by www.com.au on 2006-08-21 at 06:01:29
QUOTE(dumbducky @ Aug 21 2006, 04:19 AM)
To do the ghost weapon lockdown,  use DatEdit 1.1.  Find the ghost in the units tab, and change it's weapon to lockdown. 

About memgraft, it will never be updated.  The source copy or something like that got deleted.  Good news:  DiscipleofAdun is working on FireGraft, which will do the same thing, and he should update it with each new patch.

About the broodat unknowns, you need to add some listfiles to find all the unknowns.  I can only think of UED77's, but it's incomplete or something.  Someone else will post the solution.
[right][snapback]547838[/snapback][/right]


I knew how to change the weapon to lockdown, but i want to know if theres a safe way to change it so after the ghost fires at a unit with lockdown, it then changes to attacking a new unit.

Bummer sad.gif

Yeh IsaT linked UED77's listfile, but now that Doodle77 listed Ladislav's ill go with that.

QUOTE(IsaT)
in WinMPQ (i assume thats what your using) go into options, and click the tab that says file lists, then load the listfile.


QUOTE(Doodle77[MM)
]Use Ladislav Zezula's listfiles (i love that name tongue.gif), they're much more complete


Thanks and thanks =]

Report, edit, etc...Posted by IsaT on 2006-08-21 at 13:37:24
For your last question.. i doubt thats possible pinch.gif
Report, edit, etc...Posted by Kookster on 2006-08-21 at 23:39:57
you could maby with a ai script but thats way difficult and trying to apply that to a human controlled unit is even harder, well complicated.

if you really wanted to you would have to edit the aiscript.bin file change one of the current ai scripts and then in the units dat change their ai function to that ai script, to get it to work properly is pretty hard, to get it to do anything period
Report, edit, etc...Posted by www.com.au on 2006-08-24 at 04:36:31
Bugger.. that sounds really difficult..

Now im trying to get broodlings to have the attack spawn broodlings.. do i just use the iscript under the queens special attack spawn broodlings or what?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-24 at 07:56:16
If you want Broodlings to use Spawn Broodling, all you need to do is change their weapon.
Report, edit, etc...Posted by www.com.au on 2006-08-25 at 04:02:53
I have, its still a low range melee weapon which spawns no broodlings at all T.T
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-25 at 08:09:53
Ah... in the Broodling's iscript, change

attack1c 1 786

to:

attack25 1
playsnd 786

wherever it appears.
Report, edit, etc...Posted by www.com.au on 2006-08-27 at 07:09:13
Oh! cheers!

it works to =] Thanks Teh 1337 Voyager <3.

Can i ask what it changes? i mean i know its attackign with the new ground attack as attack25 1 does, but what did the first one do?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-27 at 08:33:24
attack1c does two things: One, it makes the unit attack with the weapon in the first value (in this case 1), but without displaying the graphic for the hit, etc. Melee units use it. It also plays the sound in the 2nd value (786).
Report, edit, etc...Posted by www.com.au on 2006-08-27 at 09:06:00
Ah!'

That makes more sense =] thanks
Next Page (1)