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Staredit Network -> Modding Assistance -> i need help
Report, edit, etc...Posted by ytydemon on 2006-08-20 at 06:53:15
helpsmilie.gif
this button cant create probe. why?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-20 at 12:23:42
Wrong forum, dude.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-20 at 12:24:54
*Voyager7456(MM) casts Recall

>>Moved
Report, edit, etc...Posted by Pie_Sniper on 2006-08-20 at 15:32:41
Wow, I nominate this as most vague question of the year. Does it crash? Does nothing happen? Show us what you did to create the button.

It should be:
Position: 7
Icon: Protoss Probe
Req. Type: Can create unit/building
Act. Type: Create Unit
Req. Var: 64
Act. Var: 64
String/Req. String: Whatever

and requirements for Probes should be:
Current unit must be [next requirement]
Terran Marine
Current unit must not be constructing

If you want a stat bar, you could copy the Misc./Disp. functions from the Barracks (Misc is Unk. 3 and Disp. is Unk. 2) and see if it shows the green bar. I did so with a Psi Emitter, and the green bar only updated when you did something, but it worked with a Bunker. (Which happens to also have the "Produces Units(?)" unknown checked, along with the Barracks. shifty.gif But, when unchecked, the Barracks still updated the progress bar, and I didn't test the Bunker.)

Anyways, if that crashes, there's probably some iscript work involved.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-20 at 15:49:45
I think that unit creation is hardcoded to buildings... regardless of their requirements.

Report, edit, etc...Posted by Pie_Sniper on 2006-08-20 at 15:53:40
What would happen if he checked building? The help thing says it's mainly for targeting purposes but also effects addon things and "various other properties."
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-20 at 17:29:41
Well then the Marine would become a building. Which is not reccomended, because then it will cease to be a unit. tongue.gif
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-20 at 18:10:58
And it will not be able to move. I tried this sort of thing with BC's--made them build Marines. I wouldn't recommend it, as the status window gets all weird unless you make it a building. And then it can't move.
Report, edit, etc...Posted by Pie_Sniper on 2006-08-20 at 20:53:01
Has anyone suggested these restrictions to DoA for FG?
Report, edit, etc...Posted by BroodKiller on 2006-08-21 at 09:13:01
But you can make it move by "lifting off" right?
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-21 at 10:51:32
Hm. Haven't tried that...
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