This month's title...
Should there be a mass function in melee?
Discuss.
No, that destroys the purpose of some micro. Skilled commanders will know how to manage large amounts of troops effectively. You shouldn't even need to "mass" very often unless you're playing money anyway. Besides, once you massed, your base(s) should just get taken out from a different angle because you just sent all your troops somewhere.
Mass = nono, takes away much of the startegy in the game, not already taken by money maps.
Besides I like to surround and out-flank my enenemy.
Mass = 7v1 hard comp, madness, 255 whatever and UMS games like that.
Despite people keep saying 'there should be a mass function in SC' on B.net, people in here seems to dislike the idea. Hmm...
I wonder why?
Well..there is that annoying "You can only select 12 units at a time" Whereas in other games u can select up to 70+ units....But a Masser would be uberly gay in melee..Mass sticks with Evolves...Madness maps...etc

A mass in melee would be gay,
but being able to select 80+ units at once would be nice.
STARCRAFT ROCKS
Wonder why StarCraft made it so that we can select 12 units at once...
You can hot key a crap load of units, I play with zerg and my basic stadigy is make a more men then them. (yeah i suck). Anyways i hot key groups of units. I will have one hand on the numbers 1-4 to control 48 hydralisk with easy. You know order them all to attack or withdraw in less than a second. and of couse i still have 6 more groups to hot key.
If i want more than 48 units then i load them into overloards. 12 overloards hold 48 units, so the typical 1-4 will hold pretty much hold your entire limit. Of course the most difficult tihng about this is getting your overloards into there base despite hugh air defenses. So i just make alot of decoy overloards lol, like if I'm flying in with 24 loaded overloards i will have 24 more mixed with them just to draw fire.
Oh well i guess i'll shut up now, its not like im actually good at melee. And if your were curious I hot key 4 groups because i have 4 fingers on my left hand lol(it's uncofortable to use my thumb)
You can hot key a crap load of units, I play with zerg and my basic stadigy is make a more men then them. (yeah i suck). Anyways i hot key groups of units. I will have one hand on the numbers 1-4 to control 48 hydralisk with easy. You know order them all to attack or withdraw in less than a second. and of couse i still have 6 more groups to hot key.
If i want more than 48 units then i load them into overloards. 12 overloards hold 48 units, so the typical 1-4 will hold pretty much hold your entire limit. Of course the most difficult tihng about this is getting your overloards into there base is hugh air defenses. So i just make alot of decoy overloards lol, like if I'm flying in with 24 loaded overloards i will have 24 more mixed with them just to draw fire.
Oh well i guess i'll shut up now, its not like im actually good at melee. And if your were curious I hot key 4 groups because i have 4 fingers on my left hand lol(it's uncofortable to use my thumb)
QUOTE((U)Bolt_Head @ Aug 4 2004, 02:18 PM)
And if your were curious I hot key 4 groups because i have 4 fingers on my left hand lol

I hot key 10 groups and buildings but it dont mean that I have 10 fingers on my left hand

Nice Double Post Bolt...Wow it even has the same thing on each post...Bad bolt
Yeah..My friend does that..he can select 40+ units by grouping them...And he can do it with Ease..Me i just double click..wait for units to get out of screen then double click again
I just hotkey. Much easier and neater than double-clicking. Plus, if you just keep double-clicking, you lose a lot of your microing abilities.
Not with Selecting Larva...Double click and BAM...Larva Soup...i mean zerglings...etc...Double Clicking is good....it doesn't bother me...i win with double clicking...Good enough for me
As for the Microing Part...Meh.
Well, double-clicking obviously has uses, like with larva, but generally I prefer to hotkey my units, to give me better control. Also, I can switch back and forth during battle easier, and see how each of my platoons are doing.
Yeah, massing in melee bascily takes away the point of SC. RTS Real-Time STRATEGY.
That's what hotkeying is for, just group them by units or which way your attacking from, you can have 120 units attacking and being able to simultaneously control them from it. Only people who think that pure brute force and mass units would like a masser. So, yeah, I don't there should be one.
I actually work it like this; Hot Key's 1 through to six is for my armies, depending on their sizes, types and such, so 1, 2 and 3 are for my general units such as Dragoons, or mixes of similar types, 4 and 5 are generally for air types, or for more ground if thats the case, while 6 is my "special unit" which can be a spell caster, or a dropship. 7 though to 0 is for my Macro, which generally are two of two different types.
These change depending on the game. If it is a 1v1, then i might replace 6 for another building, while 2v2 i normally have more on the macro, and such.
I am an MTG Magus player so I need every single hotkey possible.(Do you know that MTG players micro twice as fast as melee players? Trust me, I used to have 150APM in melee but when I'm in a MTG game my APM simply rises to 300)
Usually I use group one for my most important unit--the constructive ones. In melee games they're often SCV/Probe/Drone
Group 2 and Group 3 are my scout troops. Yes I value scouting a lot. Normally they'll be detectors, but Scanner if I can help.
Group 4 and Group 5 is my air Amageddon. There's a difference betwen them...Group 4 is often fighting against land(like wraiths/scouts/Guardians) while Group 5 spend most of their time fighting air(Valks/Corsairs/Devourver)
Group 6 and Group 7 is my defense force, often consisting of land units. Normally I'd put short ranged units in group 6 and long ranged units in group 7--I often hit 6 before 7 so it allows my units to select target and hit earlier
Now Group 8 and Group 9...people often die from them 'cause they're my "assassin" team. Often consisting of cloakable units(ghosts with nuke/arabiter ready to recall reavers/Lurkers). These stuffs simply annoys the hell out of everybody and make them waste loads of time to defend against them. Usually there's only 1 or 2 units in these groups.
Group 0 is the most often selected group. If I'm terran it will be reserved for a Scanner but if I'm toss/zerg they're be my mobile force. They often arrive the latest in battle but they're my elite force. Often consisting of units with high fire power and designed for building killing. Until now I have never lost one single unit in Group 0--they're simply Uber.
I hotkey screens too. I often forget if it's Ctrl+F2-F9 or Alt+F2-F9 so I simply do both(too lazy to find out)
it would probably be better to hotkey your units into different groups. Then you can decide what to do /w them instead of massing everything you have. This would optimize strategizing and it would require you to think whether to have a certain amount of groups defend your base while you attack /w the rest
QUOTE
Well..there is that annoying "You can only select 12 units at a time" Whereas in other games u can select up to 70+ units...
What games? The biggest I ever saw was age of empires (21 units).
There definitly shouldn't be; they made hotkeys for a reason. And, a whole aspect of SC Melee is controlling units, or even mass control if you're playing zerg.
Edit: My APM is 150-200 on melee. Most people in (U) would know this.
QUOTE(Aster @ Aug 4 2004, 03:51 PM)
QUOTE
Well..there is that annoying "You can only select 12 units at a time" Whereas in other games u can select up to 70+ units...
What games? The biggest I ever saw was age of empires (21 units).
I think as many as you want on C&C games.
No, It takes the fun out of trying to control over 50 units at once, and what's the of massing when you might have to defend against multiple attacks? use mulitple massers?