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Staredit Network -> StarCraft Editing Related -> UnKnown Terrain!
Report, edit, etc...Posted by IanMM on 2006-08-24 at 01:16:16
QUOTE(UnKnown terrain!)
[center]U[sub]n[/sub]K[sub]nown[/sub] T[sub]errain[/sub]!
user posted image
[/center]

UnKnown terrain is a mac compatable tile terrain editor.

Whatit does:


  • Square Tile

  • StarEdit Compatable

  • Opens any size




To Do:

Grid
Mpq Reading
New Interface


Download

Download!
Report, edit, etc...Posted by Carlsagan43 on 2006-08-27 at 14:26:06
Um, the Links must be under 256 Characters for standard GET requets.
Report, edit, etc...Posted by IanMM on 2006-08-30 at 01:30:45
Ya I know I'm fixing that.

ADDITION:
Ok I'm working on creating one big image the url:
http://wg.yoshiklan.com/aaaa/test1.php
Report, edit, etc...Posted by O)Matt_Burch on 2006-09-09 at 17:32:55
Make it for OS9 too if you can. I can't get classic installed on my iBook, so i can't use the editor on it.
Report, edit, etc...Posted by Pie_Sniper on 2006-09-10 at 00:54:25
I read somewhere that the -nc are the tilesets read by Staredit. I don't know what the difference is, but it is probably unimportant since neither Installation nor Platform have -nc versions.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-10 at 11:36:03
the second link is Toooo small.
Report, edit, etc...Posted by RexyRex on 2006-09-10 at 15:37:48
Where are you reading the tiles from? Are you actually reading from the MPQ, or files from the MPQ? Jeez...
Report, edit, etc...Posted by IanMM on 2006-09-10 at 23:51:28
No it's currently reading them as a array in a php file. any way three tiles types are done.
Report, edit, etc...Posted by RexyRex on 2006-09-14 at 01:07:02
dots.gif

Tile graphics are not PHP arrays. Where are you getting the tile graphic?
Report, edit, etc...Posted by IanMM on 2006-09-18 at 18:51:47
No Pie sniper decompiled the cv5's for me.

ADDITION:
I have started on the interface! Yay! tiles arn't done yet though.
It's going to be a java interface! Java ftw! I'll upload a test once I get further.
And can I have this stickied?
Report, edit, etc...Posted by Carlsagan43 on 2006-09-18 at 21:40:18
Just so you know, java is a female dog to work with.
Report, edit, etc...Posted by IanMM on 2006-09-18 at 23:40:52
On PC's smile.gif not macs smile.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-09-19 at 14:42:47
are you just making a terrainer? or you gonna eventually make it a fullout editor?
Report, edit, etc...Posted by IanMM on 2006-09-19 at 15:40:40

Terrain at first then it will be full out smile.gif with a java web ap it'll be easier to port it to the desktop too. give me a sec and I'll have a demo up.
eh it double posted.

ADDITION:
Ok interface start is up!
http://wg.yoshiklan.com/aaaa/java/test.html
Report, edit, etc...Posted by Cole on 2006-09-19 at 22:16:19
Will your terrian be square based, isometric based or both? if Isometric based, how on earth have you figured out the ISOM section. SI, the only one [besides blizzard] to figure it out, had to disassemble Staredit and had an insane amount of fun with assembly and memory locations! I think it was about a years worth of fun. Either that or you created your own system.
Report, edit, etc...Posted by Rantent on 2006-09-19 at 23:43:02
QUOTE
Just so you know, java is a female dog to work with.
Only if you know nothing.
Report, edit, etc...Posted by IanMM on 2006-09-20 at 00:09:00
It'll be square based so you do ISOM in staredit.
This is my first java applet!
Report, edit, etc...Posted by Felino on 2006-09-21 at 06:09:25
QUOTE(IanMM @ Sep 20 2006, 02:38 PM)
It'll be square based so you do ISOM in staredit.
This is my first java applet!
[right][snapback]564353[/snapback][/right]



big project for you then closedeyes.gif
Report, edit, etc...Posted by IanMM on 2006-09-21 at 12:00:35
Ya but I've coded other things so I get it preaty good I just don't know all the commands but thanks to my compiler when I type it helps me by show the commands!
Any way I haven't uploaded the current one yet I will soon though. I'm gonna try to make a java SormLib for when I make the desktop version.
Would any one like to help me? I still don't know all the tiles hex values all I need is for you to help me find it and you'll get credit for the help, it will also make it go 5 times faster then me just trying to find each of them myself, and making the whole script.
Report, edit, etc...Posted by O)Matt_Burch on 2006-09-21 at 13:02:09
I'm your number one fan for this project. wink.gif
Report, edit, etc...Posted by IanMM on 2006-09-21 at 13:18:11
Lol hi matt.
Any way I've found the code for opening files now to open the maps... I'll start .chk first then move onto mpqs.
Report, edit, etc...Posted by Carlsagan43 on 2006-09-22 at 22:46:35
QUOTE(Rantent @ Sep 20 2006, 01:42 AM)
Only if you know nothing.
[right][snapback]564317[/snapback][/right]



I had to program in java for a year. Java sucks. I hate that fyucking language.
Report, edit, etc...Posted by Cole on 2006-09-22 at 23:30:05
QUOTE
Any way I've found the code for opening files now to open the maps... I'll start .chk first then move onto mpqs.

When you look into MPQ's I heavily suggest looking into Stormlib. It is an Open Source C++ MPQ API. You'll probably end up basing most of your code off that. Encrypting\Decrypting, Compression\Decompresson, and Hashes are...well yeah... base your code off that or prepare to have the time of your life!
Report, edit, etc...Posted by IanMM on 2006-09-22 at 23:34:40
That's what I was going to to but thanks for teh tip. My stormLib code has a mac port.
Report, edit, etc...Posted by Arbitrary on 2006-09-24 at 14:36:52
...how did I not notice this earlier?

I guess I'll be rooting for IanMM for now, since SCM Draft Mac doesn't seem to be going anywhere.
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