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Staredit Network -> UMS Assistance -> New Idea For Hydra Blood
Report, edit, etc...Posted by assassin_498 on 2004-08-03 at 17:00:33
Should I make multiple units at the beginning of the game where you can choose different units to spawn, or should i just make it so that it spawns hydras for the whole game?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-03 at 18:00:24
I think it would be better if it just spawned hydra's to keep the game even, and last longer.
Report, edit, etc...Posted by greenreaper on 2004-08-03 at 19:56:35
Well, if the game is called Hydra Blood, then it IS supposed to be like only hydras.....but you can make it so that players can choose between 2 different hydras. Like if you choose one it has upgraded speed and range and the other has more dmg or something...
Report, edit, etc...Posted by BeeR_KeG on 2004-08-03 at 20:02:31
I suggest making this map different from ling Blood. Don't make it like it's a copy made from scratch.
Make high ground, doodads like trees to allow more strategy.
Don't make a player rely on heavy massing and a few heroes or camping to get a win, make it so that you can have abilities like the following:

Kill X Numbers of Hydras
All other Hydras at X% Health
Kill All heroes
Kill All Hydras
Kill All
Kill All at location X
Make uber Hydras for yourself for X time
Upgrade your Hydras like 1 civ = 1 upg
You get Double Hydras for X Time
One or All your opponents get less hydras for X Time

Makes the game more strategic and fun and in the end less one sided if someone has a rigged strategy like in ling blood.
Report, edit, etc...Posted by assassin_498 on 2004-08-04 at 09:20:25
1. I didnt copy ling blood. the map is consisted of jungle terrain.
2. There will be ups and you can get $$ from the hero selection /w 1 civ
3. Doodads will be placed for optimal strategizing.
4. A sunken and a spore are placed on every base for anti-camping (and to prevent the cloaked sniper from destroying it tongue.gif )
Report, edit, etc...Posted by BeeR_KeG on 2004-08-04 at 11:21:49
Alright then.
But I meant copying not by terrain or stuff, I meant copying by having same skills, Triggers and stuff.
It would be nice to add some other good stuff.
Report, edit, etc...Posted by assassin_498 on 2004-08-04 at 11:57:13
The heroes will have stats related to the ones on ling blood, but more balanced.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-04 at 12:12:28
Don't put in a mass feature. That would make so much more skill needed to play a mass map with hotkeying and such, and possibly even force brain usage.
Report, edit, etc...Posted by assassin_498 on 2004-08-04 at 12:16:58
i dont think i have space to put in a mass feature! lol
But its sometimes a pain to have to select all your units and order them to attk. Especially when you have like hundreds.
Report, edit, etc...Posted by BeeR_KeG on 2004-08-04 at 13:21:26
In that situation use hotkeys, it's not that difficult.
No massing enables more strategy which is good it will encourage players to surround and out-flank their enemies.

Seems like the map is coming out quite good.
Report, edit, etc...Posted by assassin_498 on 2004-08-04 at 13:28:34
yeah...im not having any trouble on the map at all. Although its very, VERY small (ONLY 64x64 LOL smile.gif ), I managed to fit everything in there, and still have space to add a couple of things. I still need to place doodads. I guess hotkeying would be fine, but you only have 10
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