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Staredit Network -> UMS Assistance -> Starforge Help
Report, edit, etc...Posted by PodFedJay on 2004-08-03 at 20:31:34
Is it possible to have not cut in half tree sprite? i always get this half tree in starforge... i tried putting doodads in xtra, then i opened in starforge and put some adjustment. After that i open that in xtra again, then....all the doodads got cut off.... in half... Is there anyway having sprites or doodads not cut in half?
Report, edit, etc...Posted by greenreaper on 2004-08-03 at 20:39:04
WHen you place doodads in StarForge and open them in SCXE the doodads get messed up.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-03 at 22:54:36
Nono, when you place them in StarEdit and open it in StarForge, then it gets messed. And only certain ones.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-03 at 23:03:53
First off SCM Draft 2 will replace the broken doodads that happens as a result of Starforge.

And of course the program doesn't mess them up itself.

The alternative is to use SCMIE to save the doodads before returning to Staredit. Then you can use the program again to load them back into your map before your final release.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-04 at 02:08:53
when i place a lurker pure sprite, it crashes sc... but iots not under the "Crashes Sc" list in starforge... is there some trick to it?
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