Staredit Network

Staredit Network -> Modding Chat -> Modify Spide-Mines' max amout
Report, edit, etc...Posted by gankeyu on 2006-08-29 at 04:16:37
Author: - RpG)FuNnYBoy
Original Topic (Chinese): http://takato.ecbest.com/bbs/read.php?tid=14840
From: China Starcraft-RPG Alliance
Translate By GanKeyu

Use Tool (Only 2):StarGraft MemGraft 1.2
All the images are in the China Server.

The Result Photo
user posted image

1, Open StarGraft, and make a new patch.
2, Find "Terran Vulture(Unit)" in the list, then select "Spider Mine" in the "Command" box.
3, Modify "Req Type" to "ALWAYS", then modify "Req String" to empty.
(If you will the Hero Vulture likes this, please do step 1-3)
4, Select "Tech Use" in "Requirements", and look for "Spider Mines"
user posted image
5, Edit all things, and they look like the following photo.
user posted image
6, Package with MemGraft (or other softwares)
Report, edit, etc...Posted by funnyboy on 2006-08-29 at 05:28:35
e....I don't know gankeu post the topic before me. but i'll thank gankeyu, my English is very bad.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-29 at 10:28:19
Heh...this just removes the limit, making it loop back around. Not good in practice, because then all vultures will always have mines.
Report, edit, etc...Posted by Ojan on 2006-08-29 at 12:23:07
So basically, the "must have tech" opcode is removed, thus removing the limit...
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